Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     // stop the particle system at the start, it only needs to run when player touches gameObject
     gameObject.GetComponent <ParticleSystem>().Stop();
     // get the pauseGame script from the pause gameObject.
     my_pauseGame_script = pauseObject.GetComponent <pauseGame>();
 }
Exemple #2
0
 // Start is called before the first frame update
 void Start()
 {
     // stop the particle system at the start, it only needs to run when player touches gameObject
     gameObject.GetComponent <ParticleSystem>().Stop();
     // get the pauseGame script from the pause gameObject.
     my_pauseGame_script = pauseObject.GetComponent <pauseGame>();
     TimerObj            = GameObject.FindGameObjectWithTag("Timer");
     my_Timer_script     = TimerObj.GetComponent <Timer>();
 }
Exemple #3
0
 private void Awake()
 {
     if (singleton == null)
     {
         singleton = this;
         return;
     }
     Destroy(this);
 }
    void GetPauseMenu()
    {
        bIndexList = new List <bool> ();
        pauseMenu  = GameObject.FindGameObjectWithTag("PauseMenu").transform.GetComponent <pauseGame>();

        bIndexList.Add(notebook);
        bIndexList.Add(bottle_1);
        bIndexList.Add(bottle_2);
        bIndexList.Add(bottle_3);
        bIndexList.Add(bottle_4);
        bIndexList.Add(key);
        bIndexList.Add(flask);
    }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        pauseScript        = GameObject.FindGameObjectWithTag("PauseMenu").GetComponent <pauseGame> ();
        gameController     = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>();
        lineRen            = GetComponent <LineRenderer>();
        targetRen          = target.GetComponent <Renderer> ();
        targetCollision    = target.GetComponent <collisionCheck> ();
        lineRen.startWidth = 0.002f;
        lineRen.endWidth   = 0.002f;
        heldDown           = false;
        lineRen.enabled    = true;
        //targetRen.enabled = false;

        RaycastHit hit;
        Ray        ray = new Ray(aimer.transform.position, aimer.transform.forward);

        if (Physics.Raycast(ray, out hit))
        {
            end.transform.position = hit.point;
        }
        lineRen.SetPosition(0, start.transform.position);
        lineRen.SetPosition(1, end.transform.position);
    }
Exemple #6
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 void Start()
 {
     anim            = this.GetComponent <Animator>();
     pauseGameScript = GameObject.Find("pauseButton").GetComponent <pauseGame>();
 }
Exemple #7
0
 private void Start()
 {
     pauseScript = GameObject.FindGameObjectWithTag("UIManager").GetComponent <pauseGame>();
 }