public static parsedData_spaceInfo Parse(string mapName)
    {
        int numOfSeat;
        parsedData_spaceInfo parsedData = new parsedData_spaceInfo();
        TextAsset            obj        = Resources.Load("MapInfo/" + mapName) as TextAsset;
        Stream s = new MemoryStream(obj.bytes);

        using (var r = new BinaryReader(s)){
            // 1. Retrieving Seats position and rotations
            parsedData.seat_RowNum = r.ReadInt32();
            parsedData.seat_ColNum = r.ReadInt32();

            numOfSeat = parsedData.seat_RowNum * parsedData.seat_ColNum;

            parsedData.seat_posVecs  = new Vector3[numOfSeat];
            parsedData.seat_rotQuans = new Quaternion[numOfSeat];

            for (int i = 0; i < numOfSeat; ++i)
            {
                parsedData.seat_posVecs[i].x = r.ReadSingle();
                parsedData.seat_posVecs[i].y = r.ReadSingle();
                parsedData.seat_posVecs[i].z = r.ReadSingle();

                parsedData.seat_rotQuans[i].w = r.ReadSingle();
                parsedData.seat_rotQuans[i].x = r.ReadSingle();
                parsedData.seat_rotQuans[i].y = r.ReadSingle();
                parsedData.seat_rotQuans[i].z = r.ReadSingle();
            }
        }
#if UNITY_EDITOR
        Debug.Log("Load complete");
#endif
        Resources.UnloadAsset(obj);
        return(parsedData);
    }
	public static parsedData_spaceInfo Parse(string mapName){

		int numOfSeat;
		parsedData_spaceInfo parsedData = new parsedData_spaceInfo ();
		TextAsset obj = Resources.Load("MapInfo/" + mapName) as TextAsset;
		Stream s = new MemoryStream(obj.bytes);

		using(var r = new BinaryReader(s)){
			// 1. Retrieving Seats position and rotations
			parsedData.seat_RowNum = r.ReadInt32();
			parsedData.seat_ColNum = r.ReadInt32();
			
			numOfSeat = parsedData.seat_RowNum * parsedData.seat_ColNum;
			
			parsedData.seat_posVecs = new Vector3[numOfSeat];
			parsedData.seat_rotQuans = new Quaternion[numOfSeat];
			
			for(int i =0; i < numOfSeat; ++i){
				
				parsedData.seat_posVecs[i].x = r.ReadSingle();
				parsedData.seat_posVecs[i].y = r.ReadSingle();
				parsedData.seat_posVecs[i].z = r.ReadSingle();

				parsedData.seat_rotQuans[i].w = r.ReadSingle();
				parsedData.seat_rotQuans[i].x = r.ReadSingle();
				parsedData.seat_rotQuans[i].y = r.ReadSingle();
				parsedData.seat_rotQuans[i].z = r.ReadSingle();
				
			}
			
		}
#if UNITY_EDITOR
        Debug.Log("Load complete");
#endif
        Resources.UnloadAsset(obj);
        return parsedData;

	}