void sendUpdateSocketState(WALLSOCKET_STATE newstate, short socketid) { packet pck = new packet(PACKET_TYPE.C_UPDATE_SOCKET_STATE); pck.writeShort(socketid); pck.writeByte((byte)newstate); send(pck); }
public bool sendPicture(loadTexture data, string name) { if (!data.isTextureLoaded()) return false; byte[] rawPicData = data.getImageData(); packet pck = new packet(PACKET_TYPE.SC_SEND_PICTURE); pck.writeString(name); pck.writeLong(rawPicData.Length); for (int i = 0; i < rawPicData.Length; i++) pck.writeByte(rawPicData[i]); send(pck); return true; }