// Use this for initialization void Start() { anim = GetComponent <Animator>(); script_path = GetComponent <IA_Wolves_Boss_Path>(); timeBetweenAttacks = 0.833f; // timing animation timer = 0f; damage = 10; anim_time = 0.5f; rotationSpeed = 2f; isAttacking = false; onTriggerRange += script_path.updateRange; }