// ---- jump land to first landmass public void playJumpLandToWaterAnim() { if (jumpLandToWaterFrames != null && jumpLandToWaterFrames.Count > 0) { setCurrentFrame((int)jumpLandToWaterFrames[0]); jumpLandToWaterFrames.RemoveAt(0); } if (jumpLandToWaterFrames == null || jumpLandToWaterFrames.Count == 0) { createLandToWaterAnim(); gameController.setFingerIndexOnAnimationComplete(); if (!isLastShape) { //Debug.Log("Enabling touches and showing referent bubble"); gameController.showReferentBubble(); gameController.enableTouchesFlag = true; } if (answerShapesCount >= 2) { changeTexture = true; ollyState = ollyAnimationStates.olly_hop; Vector3 pos = transform.localPosition; //pos.y += 75.5F; transform.localPosition = pos; } //else ollyState = ollyAnimationStates.olly_jumpWaterToLand; } }
IEnumerator setFlag(float time, ollyAnimationStates stat) { yield return(new WaitForSeconds(time)); if (isAnimating) { ollyState = stat; changeTexture = true; } }
// ---- idle animation public void playIdle1Anim() { if (idleAnimFrames != null && idleAnimFrames.Count > 0) { setCurrentFrame((int)idleAnimFrames[0]); idleAnimFrames.RemoveAt(0); } if (idleAnimFrames.Count == 0) { ollyState = ollyAnimationStates.olly_still; createIdleAnim(); } }
// ---- tickle animation public void playTickleAnim() { if (tickleFrames.Count > 0) { setCurrentFrame((int)tickleFrames[0]); tickleFrames.RemoveAt(0); } if (tickleFrames.Count == 0) { createTickleAnim(); changeTexture = true; ollyState = ollyAnimationStates.olly_idle1; } }
// ---- celebration aniamtion private void playCelebrationAnim() { if (celebrationFrames.Count > 0) { setCurrentFrame((int)celebrationFrames[0]); celebrationFrames.RemoveAt(0); } if (celebrationFrames.Count == 0) { ollyState = ollyAnimationStates.olly_idle1; changeTexture = true; gameController.loadLevelOrQuestion(); createCelebrationAnim(); } }
void Start() { isAnimating = true; changeTexture = true; ollyState = ollyAnimationStates.olly_idle1; ollyPrevState = ollyState; camera = GameObject.Find("Camera"); gameController = camera.GetComponent <PG_GameController>(); if (shapesRefrence != null) { soundManager = shapesRefrence.GetComponent <PG_SoundManager>(); } }
void Update() { int index = (int)(Time.time * fps); if (ollyState != ollyPrevState) { ollyPrevState = ollyState; playOlly_Animations(); } else if (index > currentFrame) { currentFrame = index; playOlly_Animations(); } }
// ---- 1. water to land animation ----- 2. on reaching land celebration aniamtion public void playJumpWaterToLandAnim() { if (jumpWaterToLand.Count > 0) { setCurrentFrame((int)jumpWaterToLand[0]); jumpWaterToLand.RemoveAt(0); if (jumpWaterToLand.Count == 0) { gameController.playCelebrationVoiceOvers(); gameController.setFingerIndexOnAnimationComplete(); changeTexture = true; ollyState = ollyAnimationStates.olly_celebration; createWaterToLandAnim(); } } }
private void playWeapAnim() { if (weapFrames.Count > 0) { setCurrentFrame((int)weapFrames[0]); weapFrames.RemoveAt(0); } if (weapFrames.Count == 0) { createWeapAnim(); changeTexture = true; ollyState = ollyAnimationStates.olly_idle1; gameController.setFingerIndexOnAnimationComplete(); gameController.loadLevelOrQuestion(); } }
// ---- jump one landmass to other landmass public void playJumpWaterToWaterAnim() { if (jumpWaterToWaterFrames.Count > 0) { setCurrentFrame((int)jumpWaterToWaterFrames[0]); jumpWaterToWaterFrames.RemoveAt(0); } if (jumpWaterToWaterFrames.Count == 0) { gameController.setFingerIndexOnAnimationComplete(); if (!isLastShape) { gameController.showReferentBubble(); gameController.enableTouchesFlag = true; } createWaterToWaterAnim(); changeTexture = true; ollyState = ollyAnimationStates.olly_hop; } }
private void playWrongAnswerAnim() { if (wrongAnswerFrames.Count > 0) { setCurrentFrame((int)wrongAnswerFrames[0]); wrongAnswerFrames.RemoveAt(0); } if (wrongAnswerFrames.Count == 0) { createWrongAnswerAnim(); changeTexture = true; if (ollyLastStat == ollyAnimationStates.olly_still) { ollyState = ollyAnimationStates.olly_idle1; } else { ollyState = ollyLastStat; } } }
void Update() { int index = (int)(Time.time * fps); if(ollyState!=ollyPrevState) { ollyPrevState = ollyState; playOlly_Animations(); } else if(index > currentFrame) { currentFrame = index; playOlly_Animations(); } }
void Start() { isAnimating = true; changeTexture = true; ollyState = ollyAnimationStates.olly_idle1; ollyPrevState = ollyState; camera = GameObject.Find("Camera"); gameController = camera.GetComponent<PG_GameController>(); if(shapesRefrence!=null) soundManager = shapesRefrence.GetComponent<PG_SoundManager>(); }
IEnumerator setFlag(float time ,ollyAnimationStates stat) { yield return new WaitForSeconds(time); if(isAnimating){ ollyState = stat; changeTexture = true; } }
private void playWrongAnswerAnim() { if(wrongAnswerFrames.Count>0){ setCurrentFrame((int)wrongAnswerFrames[0]); wrongAnswerFrames.RemoveAt(0); } if(wrongAnswerFrames.Count==0){ createWrongAnswerAnim(); changeTexture = true; if(ollyLastStat==ollyAnimationStates.olly_still) ollyState = ollyAnimationStates.olly_idle1; else ollyState = ollyLastStat; } }
private void playWeapAnim() { if(weapFrames.Count>0){ setCurrentFrame((int)weapFrames[0]); weapFrames.RemoveAt(0); } if(weapFrames.Count==0){ createWeapAnim(); changeTexture = true; ollyState = ollyAnimationStates.olly_idle1; gameController.setFingerIndexOnAnimationComplete(); gameController.loadLevelOrQuestion(); } }
// ---- celebration aniamtion private void playCelebrationAnim() { if(celebrationFrames.Count>0){ setCurrentFrame((int)celebrationFrames[0]); celebrationFrames.RemoveAt(0); } if(celebrationFrames.Count==0){ ollyState = ollyAnimationStates.olly_idle1; changeTexture = true; gameController.loadLevelOrQuestion(); createCelebrationAnim(); } }
// ---- tickle animation public void playTickleAnim() { if(tickleFrames.Count>0){ setCurrentFrame((int)tickleFrames[0]); tickleFrames.RemoveAt(0); } if(tickleFrames.Count==0){ createTickleAnim(); changeTexture = true; ollyState = ollyAnimationStates.olly_idle1; } }
// ---- jump one landmass to other landmass public void playJumpWaterToWaterAnim() { if(jumpWaterToWaterFrames.Count>0){ setCurrentFrame((int)jumpWaterToWaterFrames[0]); jumpWaterToWaterFrames.RemoveAt(0); } if(jumpWaterToWaterFrames.Count==0){ gameController.setFingerIndexOnAnimationComplete(); if(!isLastShape){ gameController.showReferentBubble(); gameController.enableTouchesFlag = true; } createWaterToWaterAnim(); changeTexture=true; ollyState = ollyAnimationStates.olly_hop; } }
// ---- idle animation public void playIdle1Anim() { if(idleAnimFrames!=null && idleAnimFrames.Count>0){ setCurrentFrame((int)idleAnimFrames[0]); idleAnimFrames.RemoveAt(0); } if(idleAnimFrames.Count==0){ ollyState=ollyAnimationStates.olly_still; createIdleAnim(); } }
// ---- jump land to first landmass public void playJumpLandToWaterAnim() { if(jumpLandToWaterFrames!=null && jumpLandToWaterFrames.Count>0){ setCurrentFrame((int)jumpLandToWaterFrames[0]); jumpLandToWaterFrames.RemoveAt(0); } if(jumpLandToWaterFrames==null || jumpLandToWaterFrames.Count ==0){ createLandToWaterAnim(); gameController.setFingerIndexOnAnimationComplete(); if(!isLastShape){ //Debug.Log("Enabling touches and showing referent bubble"); gameController.showReferentBubble(); gameController.enableTouchesFlag = true; } if(answerShapesCount>=2){ changeTexture=true; ollyState = ollyAnimationStates.olly_hop; Vector3 pos = transform.localPosition; //pos.y += 75.5F; transform.localPosition=pos; } //else ollyState = ollyAnimationStates.olly_jumpWaterToLand; } }
// ---- 1. water to land animation ----- 2. on reaching land celebration aniamtion public void playJumpWaterToLandAnim() { if(jumpWaterToLand.Count>0){ setCurrentFrame((int)jumpWaterToLand[0]); jumpWaterToLand.RemoveAt(0); if(jumpWaterToLand.Count==0){ gameController.playCelebrationVoiceOvers(); gameController.setFingerIndexOnAnimationComplete(); changeTexture=true; ollyState = ollyAnimationStates.olly_celebration; createWaterToLandAnim(); } } }