public UIOperation.gameState       gameState; //游戏内状态(定缺中、选牌中)
 public void clear()
 {
     this.isShow    = true;
     this.headIndex = 0;
     this.money     = 0;
     this.name      = "";
     this.isZhuang  = false;
     this.dingque   = odao.scmahjong.TileDef.Kind.NONE;
     this.gameState = UIOperation.gameState.NONE;
 }
 public void setDingqueInfo(int index, odao.scmahjong.TileDef.Kind dingque)
 {
     if (index < GameMessage.TABLE_PLAYER_NUM)
     {
         UIOperation.Instance._headDatas[index].dingque = dingque;
     }
     else
     {
         Debug.LogError("UIGameSetingController setDingqueInfo index cross:" + index);
     }
 }
 public void setDingqueInfoAndRefresh(int index, odao.scmahjong.TileDef.Kind dingque)
 {
     setDingqueInfo(index, dingque);
     OnRefreshHeadDingqueState();
 }