Exemple #1
0
 // Start is called before the first frame update
 void Start()
 {
     oC        = GetComponent <objetoCogible>();
     limitador = true;
     //TODO ARMA CARGADA
     //armacargada;
 }
 private void OnTriggerStay(Collider other)
 {
     if (other.gameObject.layer == layer && activo)
     {
         objetoCogible scriptObjetoOther = other.gameObject.GetComponent <objetoCogible>();
         if (scriptObjetoOther.parent == null)
         {
             scriptObjetoOther.setOutlineEstado(true);
             objetoACoger = other.gameObject;
         }
     }
 }
 void RecogeObjeto(Collider other)
 {
     foreach (int layer in layers)
     {
         if (other.gameObject.layer == layer)
         {
             objetoCogible scriptObjetoOther = other.gameObject.GetComponent <objetoCogible>();
             if (scriptObjetoOther.parent == null)
             {
                 objetoACoger = other.gameObject;
             }
         }
     }
 }
Exemple #4
0
    // Start is called before the first frame update
    void Start()
    {
        salidaBala.gameObject.SetActive(true);
        laserActivo = false;
        animator    = GetComponent <Animator>();
        oC          = GetComponent <objetoCogible>();
        //TODO ARMA CARGADA
        //armacargada;
        armaCogidaCheckLocal = false;

        for (int i = 0; i < tutoriales.Length; i++)
        {
            tutoriales[i].SetActive(false);
        }
        setBalasTexto(false);
    }
    private void Start()
    {
        //set
        transform.SetParent(GameObject.FindObjectOfType <PlayerCazadragones>().transform);

        pos_arcoDerecha   = GameObject.Find("guardarArcoDer").transform;
        pos_arcoIzquierda = GameObject.Find("guardarArcoIzq").transform;

        manos    = new GameObject[2];
        manos[0] = GameObject.Find("CustomHandLeft");
        manos[1] = GameObject.Find("CustomHandRight");

        pos_FlechaMano = GameObject.Find("posicionFlechaEnMano").transform;

        objetoCogible = GetComponent <objetoCogible>();
        GuardarArco();
    }