public void AnimationCalled(string key, AudioClip Audio, FaceExpressions Test, objectsinHand objs)
 {
     StopAllCoroutines();
     ScrollItems[ThemeIndex].SelectOption.SetActive(true);
     if (effectinstantiated)
     {
         Destroy(effectinstantiated);
     }
     bodyAudio.clip = Audio;
     bodyAudio.Play();
     emmotionStart(Test);
     StartCoroutine(StopAnimation(Audio.length));
     animationCharecter.Play(key);
     StartCoroutine(ActivateObjects(objs));
     //animationNameText.text = animationCharecter.GetCurrentAnimatorClipInfo(0)[0].clip.name;
 }
    public IEnumerator ActivateObjects(objectsinHand Keys)
    {
        foreach (var obj in Keys.objectinHand)
        {
            yield return(new WaitForSeconds(obj.startTime));

            foreach (var objs in Keys.objectList)
            {
                foreach (GameObject pickup in objs.objectsToactivate)
                {
                    if (pickup.name == obj.objectName)
                    {
                        pickup.SetActive(true);
                        StartCoroutine(DisableObjects(obj.endTime, pickup));
                    }
                }
            }
        }
    }