Exemple #1
0
    void Start()
    {
        gm             = gameMaster.master;
        rb2d           = gameObject.GetComponent <Rigidbody2D>();
        anim           = gameObject.GetComponentInChildren <Animator>();
        groundCheckObj = gameObject.GetComponentInChildren <objGroundCheck>();
        wallCheck      = gameObject.GetComponentInChildren <collisionDetector>();
        platformCheck  = gameObject.GetComponentInChildren <checkPlatformExit>();
        biteZone       = gameObject.GetComponentInChildren <playerAttackZone>();
        hitBox         = gameObject.GetComponentInChildren <playerRepel>();
        target         = GameObject.FindGameObjectWithTag("Frog").transform;

        if (alwaysAwake)
        {
            awake = true;
            state = (int)CrocState.STATE_WALKING;
        }
        else
        {
            state = (int)CrocState.STATE_SLEEPING;
        }

        pauseTime = Random.Range(3, 10);
    }
Exemple #2
0
 void Start()
 {
     rb2d         = GetComponentInParent <Rigidbody2D>();
     groundObj    = transform.parent.GetComponentInChildren <objGroundCheck>();
     gravityStore = rb2d.gravityScale;
 }