public void Enable(Vec3f pos) { enabled = true; if (this.Address != 0) { Process process = Process.ThisProcess(); oCNpc npc = new oCNpc(process, this.Address); npc.Enable(pos.X, pos.Y, pos.Z); setWeaponMode(weaponMode); setArmor(armor); for (int i = 0; i < Slots.Length; i++) { if (Slots[i] != null) { setSlotItem(i, Slots[i]); } } } }