public void Enable(Vec3f pos)
        {
            enabled = true;
            if (this.Address != 0)
            {
                Process process = Process.ThisProcess();
                oCNpc   npc     = new oCNpc(process, this.Address);


                npc.Enable(pos.X, pos.Y, pos.Z);
                setWeaponMode(weaponMode);
                setArmor(armor);

                for (int i = 0; i < Slots.Length; i++)
                {
                    if (Slots[i] != null)
                    {
                        setSlotItem(i, Slots[i]);
                    }
                }
            }
        }