Exemple #1
0
    void Update()
    {
        GameObject nokiaa_3 = GameObject.Find("nokia_3");
        nokia_3    n3       = nokiaa_3.GetComponent <nokia_3> ();

        nok_3 = n3.nokia;


        GameObject nokiaa_1 = GameObject.Find("nokia_1");
        nokia_2    n1       = nokiaa_1.GetComponent <nokia_2> ();

        nok_1 = n1.nokia;

        GameObject nokia = GameObject.Find("nokia");
        Nokia      n     = nokia.GetComponent <Nokia> ();

        nok = n.nokia;
    }
    // Update is called once per frame
    void Update()
    {
        GameObject nokia_3 = GameObject.Find("nokia_3");
        nokia_3    n3      = nokia_3.GetComponent <nokia_3> ();

        nok_3 = n3.nokia;


        GameObject nokiaa_1 = GameObject.Find("nokia_1");
        nokia_2    n1       = nokiaa_1.GetComponent <nokia_2> ();

        nok_1 = n1.nokia;

        GameObject nokia = GameObject.Find("nokia");
        Nokia      n     = nokia.GetComponent <Nokia> ();

        nok = n.nokia;

        if (nok || nok_1 || nok_3)
        {
            DoShake();
        }

        if (ShakeIntensity > 0)
        {
            transform.position = OriginalPos + Random.insideUnitSphere * ShakeIntensity;
            transform.rotation = new Quaternion(OriginalRot.x + Random.Range(-ShakeIntensity, ShakeIntensity) * .2f,
                                                OriginalRot.y + Random.Range(-ShakeIntensity, ShakeIntensity) * .2f,
                                                OriginalRot.z + Random.Range(-ShakeIntensity, ShakeIntensity) * .0f,
                                                OriginalRot.w + Random.Range(-ShakeIntensity, ShakeIntensity) * .0f);

            ShakeIntensity -= ShakeDecay;
        }
        else if (Shaking)
        {
            Shaking = false;
        }
    }
    void Update()
    {
        Renderer rend  = glasses.GetComponent <Renderer>();
        Renderer rend2 = hat.GetComponent <Renderer>();

        if (using_glasses == 1)
        {
            rend.enabled = true;
        }
        else
        {
            rend.enabled = false;
        }
        if (using_hat == 1)
        {
            rend2.enabled = true;
        }
        else
        {
            rend2.enabled = false;
        }
        energy = PlayerPrefs.GetInt("energy");

        energy_text.text = "" + energy;
        if (energy == 0)
        {
            Application.LoadLevel(0);
        }


        GameObject player_object = GameObject.Find("myAnimationBros 1");
        Vector3    player_pos_x  = player_object.transform.position;
        Vector3    temp          = player_object.transform.position;

        temp.x       = player_object.transform.position.x;
        player_pos_x = temp;
        if (player_pos_x.x > 168)
        {
            animator.Play("Thug_Life");
            erwthseis = true;
            GameObject broly  = GameObject.Find("bro_figure");
            Animator   broish = broly.GetComponent <Animator> ();
            broish.Play("happy_da_bro");
            hapi = true;
        }

        //	if (player_pos_x.x > 4)
//		{


        //		GameObject nokiaz = GameObject.Find("Nokias");
        //		Vector3 scale = transform.localScale;
        //		scale.x = 1.7f;
        //		scale.y = 1.7f;
        //		nokiaz.transform.localScale = scale;
        //	}


        GameObject skori   = GameObject.Find("Bro");
        movement   keimeno = skori.GetComponent <movement> ();

        current_score = keimeno.total;



        GameObject player         = GameObject.Find("ControlButtons");
        Touch      gateController = player.GetComponent <Touch> ();

        mov = gateController.moving;



        if (sms)
        {
            GameObject.Find("Health Bar").GetComponent <HealthBar>().Damage(10);

            sms = false;
        }

        GameObject nokia_3 = GameObject.Find("nokia_3");
        nokia_3    n3      = nokia_3.GetComponent <nokia_3> ();

        nok_3 = n3.nokia;


        GameObject nokiaa_1 = GameObject.Find("nokia_1");
        nokia_2    n1       = nokiaa_1.GetComponent <nokia_2> ();

        nok_1 = n1.nokia;

        GameObject nokia = GameObject.Find("nokia");
        Nokia      n     = nokia.GetComponent <Nokia> ();

        nok = n.nokia;

        sc1         = n1.score;
        sc2         = n.score;
        sc3         = n3.score;
        total       = sc1 + sc2 + sc3;
        Points.text = "Points = " + total;


        if (total > highscore)
        {
            PlayerPrefs.SetInt("highscore", total);
        }
        Total_Points_Nokia = total;


        GameObject   change = GameObject.Find("Laserous");
        ChooseWeapon l      = change.GetComponent <ChooseWeapon>();

        changed = l.change_weapon;

        GameObject   da_laser = GameObject.Find("Laserous");
        ChooseWeapon laser    = da_laser.GetComponent <ChooseWeapon>();

        exei_laser = laser.using_laser;

        GameObject   using_punch = GameObject.Find("Laserous");
        ChooseWeapon bounia      = using_punch.GetComponent <ChooseWeapon>();

        bounidi = bounia.using_punch;

        if (nok || nok_1 || nok_3)
        {
            GetComponent <Rigidbody2D>().AddForce(Vector2.left * 100f);
            Vector3 destination = new Vector3(0, 0, 30);
            transform.eulerAngles = Vector3.Lerp(transform.rotation.eulerAngles,
                                                 destination,
                                                 Time.deltaTime);

            animator.Play("almost_dead");
            Almost_dead();

            // gameObject.GetComponentInChildren<Renderer>().enabled = false;
            // animator.enabled = false;
        }



        if (Input.GetMouseButtonDown(0) && !pause && !mov && !nok && !nok_1 && !nok_3 && !sms && !changed && !thug_life && !erwthseis)
        {
            if (bounidi)
            {
                animator.Play("myAnimationBros 1");
            }
            if (exei_laser)
            {
                animator.Play("Laserino");
            }

            animator.SetTrigger("Idle");
        }
    }