void Awake() { managerBlocks = GameObject.FindGameObjectWithTag("Game_blocks").GetComponent <blocksManager>(); nextBlock = GameObject.FindGameObjectWithTag("Game_nextBlocks").GetComponent <nextBlockController>(); managerArena = GameObject.FindGameObjectWithTag("Game_arena").GetComponent <Arena>(); endGame = GameObject.FindGameObjectWithTag("Game_end").GetComponent <EndGame>(); controllerSettings = GameObject.FindGameObjectWithTag("Settings"); GetComponent <InputButton>().initiate(endGame, managerBlocks); GetComponent <InputSwipe>().initiate(endGame, managerBlocks, controllerSettings.GetComponent <Settings>()); GetComponent <InputTap>().initiate(endGame, managerBlocks, controllerSettings.GetComponent <Settings>()); gameObject.SetActive(false); }
void Awake() { nextBlock = GameObject.FindGameObjectWithTag("Game_nextBlocks").GetComponent <nextBlockController>(); endGame = GameObject.FindGameObjectWithTag("Game_end").GetComponent <EndGame>(); }