static int _s_set_buttonObj(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                my_UI.Button __cl_gen_to_be_invoked = (my_UI.Button)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.buttonObj = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    my_UI.Button __cl_gen_ret = new my_UI.Button();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to my_UI.Button constructor!"));
        }
        static int _m_initLua(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            my_UI.Button __cl_gen_to_be_invoked = (my_UI.Button)translator.FastGetCSObj(L, 1);


            try {
                {
                    string luaName = LuaAPI.lua_tostring(L, 2);

                    __cl_gen_to_be_invoked.initLua(luaName);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }