static int _s_set_buttonObj(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { my_UI.Button __cl_gen_to_be_invoked = (my_UI.Button)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.buttonObj = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { my_UI.Button __cl_gen_ret = new my_UI.Button(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to my_UI.Button constructor!")); }
static int _m_initLua(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); my_UI.Button __cl_gen_to_be_invoked = (my_UI.Button)translator.FastGetCSObj(L, 1); try { { string luaName = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.initLua(luaName); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }