Exemple #1
0
    public void Start()
    {
        WorldGlobal.Narrator.player = this;

        characterValues = new myMoveVars();
        groundNormal    = Vector3.zero;
        myStates.Add("walk", typeof(Walk));
        myStates.Add("run", typeof(Run));
        myStates.Add("hax", typeof(Hax));
        myStates.Add("RedPaint", typeof(RedPaint));
        myStates.Add("BluePaint", typeof(BluePaint));
        myStates.Add("GravPaint", typeof(GravPaint));

        SetBehavior("");
        //myStates.Add("run", typeof(Run));
        InputManager.Init();

        myController = GetComponent <CharacterController>();

        gameObject.SendMessage("SetCharValues", characterValues);
        WorldGlobal.Narrator.setPlayerPosition("BlackRoomSpawn");
    }
Exemple #2
0
 void SetCharValues(myMoveVars vvkafjshfs)
 {
     characterValues = vvkafjshfs;
 }