Exemple #1
0
    { static void colorText(string text, myColor color)
      {
          switch (color)
          {
          case myColor.yellow:
          {
              Console.ForegroundColor = ConsoleColor.Yellow;
              Console.WriteLine(text);
              break;
          }

          case myColor.red:
          {
              Console.ForegroundColor = ConsoleColor.Red;
              Console.WriteLine(text);
              break;
          }

          case myColor.blue:
          { Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine(text);
            break; }

          case myColor.green:
          { Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine(text);
            break; }
          }
      }
Exemple #2
0
        static void Main(string[] args)
        {
            myColor c = myColor.Red;

            if (c == myColor.Red)
            {
                Console.WriteLine($"myColor is {c}");
            }
            Console.ReadKey();
        }
Exemple #3
0
 void GetButtonColor(Color color)
 {
     for (int i = 0; i < boxManager.boxColorList.Count; i++)
     {
         if (color == boxManager.boxColorList[i])
         {
             OrderColorName = (myColor)i;
             break;
         }
     }
 }
Exemple #4
0
      static void Main(string[] args)
      {
          Console.WriteLine("Введите строку: ");
          string str = Console.ReadLine();

          Console.WriteLine("Введите цвет: 0 - yellow, 1 - red, 2 - blue, 3 - green");
          int     c  = int.Parse(Console.ReadLine());
          myColor cc = (myColor)c;

          colorText(str, cc);
      }
        private void jsonSerialize()
        {
            // Create serialization object
            myColor colour1 = new myColor();

            colour1.colourCodes = myColours;

            // Convert colour1 to json data and save as txt file in the root of the C: drive
            string jsonData = JsonConvert.SerializeObject(colour1);

            File.WriteAllText(@"c:\mycolours.txt", jsonData);
        }
        public static int GetFlyerIndex(String[] recognized, string[] palabras)
        {
            bool full = true;

            foreach (String element in recognized)
            {
                if (element == null)
                {
                    full = false;
                    break;
                }
            }
            if (full)
            {
                Tipo    bTipo  = Tipo.nulo;
                myColor bColor = myColor.nulo;
                if (recognized[0] == palabras[0]) //Avion/Plane
                {
                    bTipo = Tipo.Avion;
                }
                if (recognized[0] == palabras[1]) //Helicoptero/Chopper
                {
                    bTipo = Tipo.Helicoptero;
                }
                if (recognized[0] == palabras[2]) //Militar/Militar
                {
                    bTipo = Tipo.Militar;
                }
                if (recognized[0] == palabras[3]) //OVNI/UFO
                {
                    bTipo = Tipo.OVNI;
                }
                if (recognized[1] == palabras[4]) //Amarillo/Yellow
                {
                    bColor = myColor.Amarillo;
                }
                if (recognized[1] == palabras[5]) //Azul/Blue
                {
                    bColor = myColor.Azul;
                }
                if (recognized[1] == palabras[6]) //Blanco/White
                {
                    bColor = myColor.Blanco;
                }
                if (recognized[1] == palabras[7]) //Naranja/Orange
                {
                    bColor = myColor.Naranja;
                }
                if (recognized[1] == palabras[8]) //Negro/Black
                {
                    bColor = myColor.Negro;
                }
                if (recognized[1] == palabras[9]) //Rojo/Red
                {
                    bColor = myColor.Rojo;
                }
                if (recognized[1] == palabras[10]) //Verde/Green
                {
                    bColor = myColor.Verde;
                }
                if (recognized[1] == palabras[11]) //Violeta/Purple
                {
                    bColor = myColor.Violeta;
                }
                try
                {
                    return(Global.flyers.FindIndex(x => x.tipo == bTipo && x.mycolor == bColor));
                }
                catch (ArgumentNullException anex)
                {
                    return(-1);
                }
            }
            return(-1);
        }
        //Comandos
        public static int GetFlyerIndex(KeyboardState ks)
        {
            Tipo    bTipo  = Tipo.nulo;
            myColor bColor = myColor.nulo;

            if (ks.GetPressedKeys().Length == 3)
            {
                if (ks.IsKeyDown(Keys.A))
                {
                    bTipo = Tipo.Avion;
                }
                if (ks.IsKeyDown(Keys.H))
                {
                    bTipo = Tipo.Helicoptero;
                }
                if (ks.IsKeyDown(Keys.M))
                {
                    bTipo = Tipo.Militar;
                }
                if (ks.IsKeyDown(Keys.O))
                {
                    bTipo = Tipo.OVNI;
                }
                if (ks.IsKeyDown(Keys.D0))
                {
                    bColor = myColor.Amarillo;
                }
                if (ks.IsKeyDown(Keys.K))
                {
                    bColor = myColor.Azul;
                }
                if (ks.IsKeyDown(Keys.D2))
                {
                    bColor = myColor.Blanco;
                }
                if (ks.IsKeyDown(Keys.D3))
                {
                    bColor = myColor.Naranja;
                }
                if (ks.IsKeyDown(Keys.D4))
                {
                    bColor = myColor.Negro;
                }
                if (ks.IsKeyDown(Keys.D5))
                {
                    bColor = myColor.Rojo;
                }
                if (ks.IsKeyDown(Keys.D6))
                {
                    bColor = myColor.Verde;
                }
                if (ks.IsKeyDown(Keys.D7))
                {
                    bColor = myColor.Violeta;
                }
                try
                {
                    return(Global.flyers.FindIndex(x => x.tipo == bTipo && x.mycolor == bColor));
                }
                catch (ArgumentNullException anex)
                {
                    return(-1);
                }
            }
            return(-1);
        }
        public Flyer(int heightVP, int widthVP, Game1 game)
        {
            this.exists = true;                                    //La aeronave esta activa
            this.moving = true;                                    //La aeronave esta en movimiento
            this.tipo   = GetNewFlyerTipo(OVNI(Global.landCount)); //Se le asigna un TIPO a la aeronave
            if (this.tipo == Tipo.OVNI)
            {
                this.mycolor = myColor.Amarillo;
            }
            else
            {
                try
                {
                    this.mycolor = GetNewFlyerColor(this.tipo); //Se le asigna un COLOR a la aeronave
                }
                catch (Exception e)
                {
                    this.mycolor = myColor.nulo;
                    while (this.mycolor == myColor.nulo) //Si todos los colores de ese tipo estan "tomado" se le asigna un nuevo tipo
                    {
                        this.tipo = GetNewFlyerTipo(OVNI(Global.landCount));
                        try
                        {
                            this.mycolor = GetNewFlyerColor(this.tipo); //Se le asigna un COLOR a la aeronave
                        }
                        catch (Exception ex)
                        {
                            this.mycolor = myColor.nulo;
                        }
                    }
                }
            }
            switch (this.tipo) //Dependiendo del tipo:
            {
            case Tipo.Avion:
                this.flyrColor = Global.colorsFly[Global.ColorTypeToSubindex(this.mycolor)]; //Se le da un Color de Filtro
                this.tipo      = Tipo.Avion;                                                 //Se guarda el tipo
                this.velocidad = vAvion;                                                     //Se le asigna una velocidad
                this.vInicial  = vAvion;                                                     //Y una velocidad inicial (para resetear la aeronave)
                this.punt      = 125;                                                        //Se le asigna un puntaje
                this.tFlyer    = game.Content.Load <Texture2D>("Imagenes/AvionGeneral0");    //Una textura para la posicion 1
                this.tFlyerT   = game.Content.Load <Texture2D>("Imagenes/AvionGeneral1");    //Una textura para la posicion 2
                this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoCabAvion"), this.flyrColor, this.Position));
                this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoColaAvion"), this.flyrColor, this.Position));
                this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoAlaAvion"), this.flyrColor, this.Position));
                break;

            case Tipo.Helicoptero:
                this.flyrColor = Global.colorsFly[Global.ColorTypeToSubindex(this.mycolor)];
                this.tipo      = Tipo.Helicoptero;
                this.velocidad = vCopter;
                this.vInicial  = vCopter;
                this.punt      = 75;
                this.tFlyer    = game.Content.Load <Texture2D>("Imagenes/CopterGeneral0");
                this.tFlyerT   = game.Content.Load <Texture2D>("Imagenes/CopterGeneral1");
                this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoCabCopter"), this.flyrColor, this.Position));
                this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoColaCopter"), this.flyrColor, this.Position));
                this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoHelice"), this.flyrColor, this.Position));
                break;

            case Tipo.Militar:
                this.flyrColor = Global.colorsFly[Global.ColorTypeToSubindex(this.mycolor)];
                this.tipo      = Tipo.Militar;
                this.velocidad = vMilitar;
                this.vInicial  = vMilitar;
                this.punt      = 150;
                this.tFlyer    = game.Content.Load <Texture2D>("Imagenes/MilitarGeneral0");
                this.tFlyerT   = game.Content.Load <Texture2D>("Imagenes/MilitarGeneral1");
                this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoCabMilitar"), this.flyrColor, this.Position));
                this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoAlaMilitar"), this.flyrColor, this.Position));
                this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoAlaMilitar"), this.flyrColor, this.Position));
                break;

            case Tipo.OVNI:
                this.flyrColor = Color.White;
                this.tipo      = Tipo.OVNI;
                this.velocidad = vOVNI;
                this.vInicial  = vOVNI;
                this.punt      = 250;
                if (Global.landCountOVNI != 4)
                {
                    this.tFlyer  = game.Content.Load <Texture2D>("Imagenes/OVNIGeneral0");
                    this.tFlyerT = game.Content.Load <Texture2D>("Imagenes/OVNIGeneral1");
                    this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoOVNI"), this.flyrColor, this.Position));
                    this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/pedazoOVNI"), this.flyrColor, this.Position));
                }
                else
                {
                    this.tFlyer  = game.Content.Load <Texture2D>("Imagenes/TARDISEasterEgg");
                    this.tFlyerT = game.Content.Load <Texture2D>("Imagenes/TARDISEasterEgg");
                    this.partesFlyer.Add(new Part(game.Content.Load <Texture2D>("Imagenes/TARDISEasterEgg"), this.flyrColor, this.Position));
                }
                break;
            }
            float x, y;

            this.direccion = SetPositionDireccion(this, heightVP, widthVP, out x, out y); //Se asigna una Posicion y una Direccion
            int tries = 0;

            while (AlarmaChoque(this) && tries < 50) //Si la aeronave va a aparecer cerca de otra, se asigna una nueva posicion y direccion
            {
                tries++;
                this.direccion = SetPositionDireccion(this, heightVP, widthVP, out x, out y);
            }
            this.Position.X = x; //Se guarda la posicion X
            this.Position.Y = y; //Se guarda la posicion Y
            this.turningDir = this.direccion;
            switch (this.tipo)
            {
            case Tipo.Avion:
                if (!Global.soundmute)
                {
                    Global.SEInstances[1].Play();
                }
                else
                {
                    Global.SEInstances[1].Stop();
                }
                break;

            case Tipo.Helicoptero:
                if (!Global.soundmute)
                {
                    Global.SEInstances[2].Play();
                }
                else
                {
                    Global.SEInstances[2].Stop();
                }
                break;

            case Tipo.Militar:
                if (!Global.soundmute)
                {
                    Global.SEInstances[3].Play();
                }
                else
                {
                    Global.SEInstances[3].Stop();
                }
                break;

            case Tipo.OVNI:
                if (Global.landCountOVNI != 4)
                {
                    if (!Global.soundmute)
                    {
                        Global.SEInstances[4].Play();
                    }
                    else
                    {
                        Global.SEInstances[4].Stop();
                    }
                }
                else
                {
                    if (!Global.soundmute)
                    {
                        Global.SEInstances[7].Play();
                    }
                    else
                    {
                        Global.SEInstances[7].Stop();
                    }
                }
                break;
            }
            Global.flyers.Add(this); //Se agrega a la lista con todas las aeronaves
        }
        public Flyer(int heightVP, int widthVP, Game1 game, string position, Tipo typeIN, myColor colorIN) //Used in Tutorial
        {
            this.exists  = true;                                                                           //La aeronave esta activa
            this.moving  = false;                                                                          //La aeronave esta en movimiento
            this.tipo    = typeIN;                                                                         //Se le asigna un TIPO a la aeronave
            this.mycolor = colorIN;
            switch (this.tipo)                                                                             //Dependiendo del tipo:
            {
            case Tipo.Avion:
                this.flyrColor = Global.colorsFly[Global.ColorTypeToSubindex(this.mycolor)]; //Se le da un Color de Filtro
                this.tipo      = Tipo.Avion;                                                 //Se guarda el tipo
                this.velocidad = 0.0f;                                                       //Se le asigna una velocidad
                this.vInicial  = 0.0f;                                                       //Y una velocidad inicial (para resetear la aeronave)
                this.punt      = 0;                                                          //Se le asigna un puntaje
                this.tFlyer    = game.Content.Load <Texture2D>("Imagenes/AvionGeneral0");    //Una textura para la posicion 1
                this.tFlyerT   = game.Content.Load <Texture2D>("Imagenes/AvionGeneral1");    //Una textura para la posicion 2
                break;

            case Tipo.Helicoptero:
                this.flyrColor = Global.colorsFly[Global.ColorTypeToSubindex(this.mycolor)];
                this.tipo      = Tipo.Helicoptero;
                this.velocidad = 0.0f;
                this.vInicial  = 0.0f;
                this.punt      = 0;
                this.tFlyer    = game.Content.Load <Texture2D>("Imagenes/CopterGeneral0");
                this.tFlyerT   = game.Content.Load <Texture2D>("Imagenes/CopterGeneral1");
                break;

            case Tipo.Militar:
                this.flyrColor = Global.colorsFly[Global.ColorTypeToSubindex(this.mycolor)];
                this.tipo      = Tipo.Militar;
                this.velocidad = 0.0f;
                this.vInicial  = 0.0f;
                this.punt      = 0;
                this.tFlyer    = game.Content.Load <Texture2D>("Imagenes/MilitarGeneral0");
                this.tFlyerT   = game.Content.Load <Texture2D>("Imagenes/MilitarGeneral1");
                break;

            case Tipo.OVNI:
                this.flyrColor = Color.White;
                this.tipo      = Tipo.OVNI;
                this.velocidad = 0.0f;
                this.vInicial  = 0.0f;
                this.punt      = 0;
                this.tFlyer    = game.Content.Load <Texture2D>("Imagenes/OVNIGeneral0");
                this.tFlyerT   = game.Content.Load <Texture2D>("Imagenes/OVNIGeneral1");
                break;
            }
            this.direccion  = 0.0f;         //Se asigna una Posicion y una Direccion
            this.Position.X = heightVP / 2; //Se guarda la posicion X
            this.Position.Y = widthVP / 2;  //Se guarda la posicion Y
            this.turningDir = this.direccion;
            switch (this.tipo)
            {
            case Tipo.Avion:
                if (!Global.soundmute)
                {
                    Global.SEInstances[1].Play();
                }
                else
                {
                    Global.SEInstances[1].Stop();
                }
                break;

            case Tipo.Helicoptero:
                if (!Global.soundmute)
                {
                    Global.SEInstances[2].Play();
                }
                else
                {
                    Global.SEInstances[2].Stop();
                }
                break;

            case Tipo.Militar:
                if (!Global.soundmute)
                {
                    Global.SEInstances[3].Play();
                }
                else
                {
                    Global.SEInstances[3].Stop();
                }
                break;

            case Tipo.OVNI:
                if (Global.landCountOVNI != 4)
                {
                    if (!Global.soundmute)
                    {
                        Global.SEInstances[4].Play();
                    }
                    else
                    {
                        Global.SEInstances[4].Stop();
                    }
                }
                else
                {
                    if (!Global.soundmute)
                    {
                        Global.SEInstances[7].Play();
                    }
                    else
                    {
                        Global.SEInstances[7].Stop();
                    }
                }
                break;
            }
            Global.flyers.Add(this); //Se agrega a la lista con todas las aeronaves
        }
Exemple #10
0
 private Color toColor(myColor c)
 {
     myColor tmp = c;
     if (tmp.R < 0)
         tmp.R = 0;
     if (tmp.R > 255)
         tmp.R = 255;
     if (tmp.G < 0)
         tmp.G = 0;
     if (tmp.G > 255)
         tmp.G = 255;
     if (tmp.B < 0)
         tmp.B = 0;
     if (tmp.B > 255)
         tmp.B = 255;
     return Color.FromArgb(tmp.R,tmp.G,tmp.B);
 }
Exemple #11
0
        private Bitmap bicubic()
        {
            int newx = x;
            int newy = y;
            int newWidth = (int)zoomk * width;
            int newHeight = (int)zoomk * height;

            Color[,] newData = new Color[newWidth,newHeight];
            Color[,] data = new Color[width,height];
            if (radioButton3.Checked)
                data = toAreaColorMatr(btp);
            else
                data = toColorMatr(btp);

            double tx = (double) 1.0/zoomk; // How many zoom per X and Y
            double ty = (double) 1.0/zoomk;

            double dx, dy;

            myColor d0,d2,d3,a0,a1,a2,a3;
            myColor[] C = new myColor[4];
            myColor resColor;
            for(int i=2; i<newWidth-2/tx; i++)
            for(int j=2; j<newHeight-2/tx; j++)
            {

               x = (int)(tx*i); // Getting pixels from original image
               y = (int)(ty * j);

               dx = tx * i - x;  // Get the difference from int points of original
               dy = ty * j - y ;

                  for(int l=0;l<=3;l++)
                  {

                      d0 = deColors(toMyColor(data[x - 1, y - 1 + l]), toMyColor(data[x, y - 1 + l])); //Finding derivatives X
                      d2 = deColors(toMyColor(data[x + 1, y - 1 + l]), toMyColor(data[x, y - 1 + l]));
                      d3 = deColors(toMyColor(data[x + 2, y - 1 + l]), toMyColor(data[x, y - 1 + l]));
                      a0 = toMyColor(data[x, y - 1 + l]);                                               // Finding coeefs
                     a1 = sColors(sColors(d2,prodColors(d0,(-1.0/3.0))),prodColors(d3,(-1.0/6.0)));
                     a2 = sColors(prodColors(d0,(1.0/2.0)),prodColors(d2,(1.0/2.0)));
                     a3 = sColors(sColors(prodColors(d2,(1.0/2.0)),prodColors(d0,(-1.0/6.0))),prodColors(d3,(1.0/6.0)));

                     C[l] = getCubi(a0,a1,a2,a3,dx); // Finding cub equation

                  }
                d0 = deColors(C[0],C[1]);   // Finding derivatives Y
                d2 = deColors(C[2],C[1]);
                d3 = deColors(C[3],C[1]);
                a0 = C[1];

                a1 = sColors(sColors(d2,prodColors(d0,(-1.0/3.0))),prodColors(d3,(-1.0/6.0)));          // Finding coeefs
                a2 = sColors(prodColors(d0,(1.0/2.0)),prodColors(d2,(1.0/2.0)));
                a3 = sColors(sColors(prodColors(d2,(1.0/2.0)),prodColors(d0,(-1.0/6.0))),prodColors(d3,(1.0/6.0)));

                resColor = getCubi(a0,a1,a2,a3,dy);         // Getting produced color from cub equation
                newData[i,j] = toColor(resColor);

            }
            Bitmap newImage = toBitmap(newData, newWidth, newHeight);
            return newImage;
        }
Exemple #12
0
 private myColor sColors(myColor c, myColor c1)
 {
     myColor res;
     res.R = c.R + c1.R;
     res.G = c.G + c1.G;
     res.B = c.B + c1.B;
     return res;
 }
Exemple #13
0
 private myColor prodColors(myColor c, double d)
 {
     myColor res;
     res.R = (int)(c.R*d);
     res.G = (int)(c.G*d);
     res.B = (int)(c.B*d);
     return res;
 }
Exemple #14
0
 private myColor getCubi(myColor a0, myColor a1, myColor a2, myColor a3, double dx)
 {
     myColor res;
     res = sColors(a0, prodColors(a1, dx));
     res = sColors(res, prodColors(a2, dx * dx));
     res = sColors(res, prodColors(a3, dx * dx * dx));
     return res;
 }
Exemple #15
0
 private myColor deductColors(myColor c1, myColor c2)
 {
     int sumr = 0, sumg = 0, sumb = 0;
     sumr = Math.Abs(c1.R - c2.R);
     sumg = Math.Abs(c1.G - c2.G);
     sumb = Math.Abs(c1.B - c2.B);
     myColor res;
     res.R = sumr;
     res.G = sumb;
     res.B = sumb;
     return res;
 }
Exemple #16
0
 private myColor deColors(myColor c, myColor c1)
 {
     myColor res;
     res.R = c.R - c1.R;
     res.G = c.G - c1.G;
     res.B = c.B - c1.B;
     return res;
       //      return Color.FromArgb(c.R - c1.R, c.G - c1.G, c.B - c1.B);
       //      return res;
 }