public DialogPatternPage(myAction action, Entity entity, string typeOfThread) { InitializeComponent(); this.action = action; this.entity = entity; this.typeOfThread = typeOfThread; }
private void ShowChooseDialog(Entity selectedItem, myAction action) { var dialog = new DialogThreadPage(action, selectedItem); var win = new NavigationWindow() { Content = dialog, Width = 300, Height = 200 }; win.Show(); }
public static myAction NextAction(List <int> pinFalls) { ActionMasterOld am = new ActionMasterOld(); myAction currentAction = new myAction(); foreach (int pins in pinFalls) { currentAction = am.Bowl(pins); } return(currentAction); }
void CheckVerticesAction() { if (Createvertices.Count > 0) { myAction action = Createvertices.Dequeue(); action(); } if (EditedActions.Count > 0) { myAction Editaction = EditedActions.Dequeue(); Editaction(); } }
private void button3_Click(object sender, EventArgs e) { Action <int, int> add = (s, t) => Debug.WriteLine((s + t).ToString()); // Actions don't return a value, Func does Action <int, int> mul = (s, t) => Debug.WriteLine((s * t).ToString()); Action <int, int> x; x = add; x += mul; x(1, 2); myAction y = (s, t) => Debug.WriteLine((s - t).ToString());; y(1, 2); }
public DialogThreadPage(myAction action, Entity entity) { InitializeComponent(); this.action = action; this.entity = entity; }