public void sendMsg(GameLianQiProtocol pID, msgLianQiReqPass msg, Action <Message> action)
    {
        JsonObject jsonMsg = new JsonObject();

        jsonMsg.Add("seat", msg.seat);
        sendMsg(pID, jsonMsg, action);
    }
Exemple #2
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    public void onEventPass(object data)
    {
        if (!checkSelfTurn())
        {
            CommonUtil.Util.showDialog("温馨提示", "当前不是您的回合阶段哟~");
            return;
        }
        if (Room.Room.getHasAbandon())
        {
            //已经投降了,不能操作
            return;
        }

        msgLianQiReqPass rpass = new msgLianQiReqPass();

        rpass.seat = Room.Room.selfSeat;

        ProtocolManager.getInstance().sendMsg(GameLianQiProtocol.P_GAME_LIANQI_REQ_PASS, rpass, OnRespPass);
    }