Exemple #1
0
 void Start()
 {
     //gameVars.StepsChanged += RandomizeBehaviour;
     if (verticalOnly)
     {
         randomMove = VerticalMove;
     }
     else
     {
         randomMove = Move;
     }
     if (myDirection.x < 0.0f && allowXInversion)
     {
         transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
     }
     if (pursuitSPZ)
     {
         myCollider = gameObject.GetComponent <Collider2D>();
         if (myCollider == null)
         {
             Debug.Log("Warning no collider set for " + gameObject.name);
         }
         GameObject gameManager = GameObject.FindGameObjectWithTag(GlobalTags.GameManager);
         gameVars = gameManager.GetComponent <GlobalVars>();
         gameVars.StepsChanged += this.OnStepsChanged;
         gsm = gameManager.GetComponent <GameSpeedManager>();
         if (boostPosition == null)
         {
             Debug.Log("Warning boostPosition not set for " + gameObject.name);
         }
     }
 }
Exemple #2
0
 void AddGoToMid()
 {
     RandomBehaviour.inPursuit = false;
     myAnimator.SetBool("PreBoost", false);
     myAnimator.speed = myAnimator.speed * 2.0f;
     initPosition     = new Vector3(transform.position.x, transform.position.y, transform.position.z);
     randomMove       = GoToMid;
 }
Exemple #3
0
 void GoBack()
 {
     transform.position = new Vector3(Mathf.Lerp(transform.position.x, initPosition.x, gsm.GameSpeed * myBoostSpeed / 20.0f * Time.deltaTime),
                                      transform.position.y, transform.position.z);
     if (Mathf.Abs(transform.position.x - initPosition.x) < 0.1f)
     {
         randomMove             = Move;
         gameVars.StepsChanged += this.OnStepsChanged;
     }
 }
Exemple #4
0
 void GoToMid()
 {
     if (transform.position.x < boostPosition.position.x)
     {
         transform.position = new Vector3(Mathf.Lerp(transform.position.x, transform.position.x + gameVars.linearTranslationOffset, gsm.GameSpeed * myBoostSpeed * Time.deltaTime),
                                          transform.position.y, transform.position.z);
     }
     else
     {
         randomMove       = GoBack;
         myAnimator.speed = myAnimator.speed / 2.0f;
     }
 }