void newset() { jbtpbtn.transform.Rotate(180, 0, 0); jbtpbtn.transform.Rotate(0, 0, 0); transform.FindChild("jbtp").localPosition = jbtppostion; iTween.MoveTo(gameObject, goodp, 1); nowMethod = moshijmmethod.knewset; nochoose(); bt.text = "选择英雄"; tpm.text = ""; MosName.text = "新建套牌"; }
void newset() { jbtpbtn.transform.Rotate(180,0,0); jbtpbtn.transform.Rotate(0,0,0); transform.FindChild("jbtp").localPosition = jbtppostion; iTween.MoveTo(gameObject, goodp, 1); nowMethod = moshijmmethod.knewset; nochoose(); bt.text = "选择英雄"; tpm.text = ""; name.text = "新建套牌"; }
void dzmoshi() { jbtpbtn.transform.Rotate(0, 0, 0); jbtpbtn.transform.Rotate(0, 0, 0); transform.position = goodp; nowMethod = moshijmmethod.lx; Camera.main.SendMessage("push"); nochoose(); bt.text = "选择套牌"; tpm.text = "自定义套牌"; MosName.text = "对战模式"; getPlayerSet(); }
void dzmoshi() { jbtpbtn.transform.Rotate(0, 0, 0); jbtpbtn.transform.Rotate(0, 0, 0); transform.position = goodp; nowMethod = moshijmmethod.lx; Camera.main.SendMessage("push"); nochoose(); bt.text = "选择套牌"; tpm.text = "自定义套牌"; name.text = "对战模式"; getPlayerSet(); }