Exemple #1
0
 private void battleDetails(monster m)
 {
     battleRtb.Clear();
     battleRtb.Text += "Name: " + m.ToString() + "\n";
     battleRtb.Text += "Element: " + m.Element + "\n";
     battleRtb.Text += "Level: " + m.Level.ToString() + "\n";
     battleRtb.Text += "HP: " + m.Hp.ToString() + "/" + m.Maxhp.ToString() + "\n";
     battleRtb.Text += "ATK: " + m.Minatk.ToString() + "-" + m.Maxatk.ToString() + "\n";
     battleRtb.Text += "DEF: " + m.Mindef.ToString() + "-" + m.Maxdef.ToString() + "\n";
 }
Exemple #2
0
 private void statEnemy(monster enemy)
 {
     nameLabel2.Text  = enemy.ToString();
     eleLabel2.Text   = enemy.Element;
     levelLabel2.Text = enemy.Level.ToString();
     expBar2.Minimum  = 0;
     expBar2.Maximum  = enemy.Maxexp;
     expBar2.Value    = enemy.Exp;
     hpBar2.Minimum   = 0;
     hpBar2.Maximum   = enemy.Maxhp;
     hpBar2.Value     = enemy.Hp;
     atkLabel2.Text   = enemy.Minatk + "-" + enemy.Maxatk;
     defLabel2.Text   = enemy.Mindef + "-" + enemy.Maxdef;
 }
Exemple #3
0
 private void statPlayer(monster mymons)
 {
     nameLabel1.Text  = mymons.ToString();
     eleLabel1.Text   = mymons.Element;
     levelLabel1.Text = mymons.Level.ToString();
     expBar1.Minimum  = 0;
     expBar1.Maximum  = mymons.Maxexp;
     expBar1.Value    = mymons.Exp;
     hpBar1.Minimum   = 0;
     hpBar1.Maximum   = mymons.Maxhp;
     hpBar1.Value     = mymons.Hp;
     atkLabel1.Text   = mymons.Minatk + "-" + mymons.Maxatk;
     defLabel1.Text   = mymons.Mindef + "-" + mymons.Maxdef;
 }