void beDead() { eHP = 0; soulsAlive = 0; dying = true; condition = mobCondition.dead; splode.SetActive(true); }
void EnginesDisabled() { if (condition == mobCondition.active) { ShipDialogue(gameObject.name + " Engines: DISABLED"); //Raimi Commentary NarrationWriter.PopDialogue(string.Format("<b><i>{0}</i></b> Engines: DISABLED", gameObject.name), "Raimi", 3); NarrationWriter.Ambience(moodEdge.getMoods().relief); condition = mobCondition.adrift; } }
void ConditionUpdate() { if (condition == mobCondition.waiting) { if (eHP > 0) { if (navigatingTo) { condition = mobCondition.active; } else { condition = mobCondition.anchored; } } else { condition = mobCondition.dead; } } if (condition == mobCondition.adrift) { if (!WeaponsActive()) { Disabled(); } } if (condition == mobCondition.disabled) { beDisabled(); } if (condition == mobCondition.dead) { beDead(); } }
void beDisabled() { Color disabledColor = new Vector4(48.0f / 255.0f, 172.0f / 255.0f, 234.0f / 255.0f, 255.0f / 255.0f); // gameObject.tag = "NonThreat"; // fillBar.color = disabledColor; // enginesDisabledFlag = true; // iff = mobAffiliation.NonThreat; //active = false; condition = mobCondition.disabled; ShipDialogue(gameObject.name + ": DISABLED"); if (disSplode != null) { disSplode.SetActive(true); } }
public void RestoreShip() { transform.position = new Vector3(PlayerPrefs.GetFloat(gameObject.name.ToString() + "x"), PlayerPrefs.GetFloat(gameObject.name.ToString() + "y"), PlayerPrefs.GetFloat(gameObject.name.ToString() + "z")); transform.rotation = new Quaternion(PlayerPrefs.GetFloat(gameObject.name.ToString() + "rx"), PlayerPrefs.GetFloat(gameObject.name.ToString() + "ry"), PlayerPrefs.GetFloat(gameObject.name.ToString() + "rz"), PlayerPrefs.GetFloat(gameObject.name.ToString() + "rw")); int recallTag = PlayerPrefs.GetInt(gameObject.name.ToString() + "alignment"); SetAlignment(recallTag); //restoreShipToLife //condition = mobCondition.waiting; condition = (mobCondition)PlayerPrefs.GetInt(gameObject.name.ToString() + "Condition"); if (condition == mobCondition.dead) { //restore as dead eHP = 0; splode.SetActive(true); return; } dying = false; disabled = false; eHP = maxHP; if (splode) { splode.SetActive(false); } if (disSplode) { disSplode.SetActive(false); } navigatingTo = nextDestination; restore = false; for (int i = 0; i < engines.Length; i++) { engines[i].RestoreEngines(); } //restore all guns EnemyWeaponsModule[] armament = transform.GetComponentsInChildren <EnemyWeaponsModule>(true); if (armament.Length > 0) { for (int i = 0; i < armament.Length; i++) { armament[i].RestoreGun(); } } if (reset) { SaveShipSpot(0, 0, 0, 0, 0, 0, 0); reset = false; //PlayerPrefs.SetInt(gameObject.name.ToString() + "alignment", 0); } }
void WarmActive() { condition = mobCondition.active; //active = true; }