public void miscSounds(miscEffects s) { AudioSource.PlayClipAtPoint(misc[(int)s], Vector3.zero); }
/// <summary> /// Plays a miscelanious sound at a certain point /// </summary> /// <param name="s">Miscelanious sound</param> public void miscSounds(miscEffects s, float volume) { AudioSource.PlayClipAtPoint(misc[(int)s], Vector3.zero, volume * GameManager.gMan.volume); }