public override void LoadUI(Dictionary <string, string> propertyList = null)
    {
        base.LoadUI(propertyList);
        mg_JetpackReboot active = MinigameManager.GetActive <mg_JetpackReboot>();

        m_gameLogic = active.GameLogic;
        Button[] componentsInChildren = base.gameObject.GetComponentsInChildren <Button>();
        Button[] array = componentsInChildren;
        foreach (Button button in array)
        {
            if (button.gameObject.name == "mg_jr_TapToPlayArea")
            {
                m_tapToPlayButton = button;
            }
            else if (button.gameObject.name == "mg_jr_GoalsButton")
            {
                m_goalButton = button;
            }
        }
        m_SpeechContainer = base.transform.Find("mg_jr_pf_StartScreen/mg_jr_SpeechBubble").gameObject;
        Assert.NotNull(m_SpeechContainer, "speech container not found");
        m_garySpeechText = m_SpeechContainer.GetComponentsInChildren <Text>(includeInactive: true)[0];
        Assert.NotNull(m_garySpeechText, "Speech label not found");
        m_gary = m_gameLogic.IntroGary;
        m_tapToPlayButton.onClick.AddListener(OnTapToPlayClicked);
        m_goalButton.onClick.AddListener(OnGoalClicked);
        if (m_gary != null)
        {
            m_gary.OnDialogChanged += OnGaryDialogChange;
        }
    }
Exemple #2
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    private IEnumerator Start()
    {
        mg_JetpackReboot minigame = MinigameManager.GetActive <mg_JetpackReboot>();

        m_goalManager = minigame.GoalManager;
        m_goalBars.AddRange(from x in GetComponentsInChildren <mg_jr_UIGoalBar>()
                            orderby x.transform.position.y
                            select x);
        IList <mg_jr_Goal> goals = m_goalManager.ActiveGoals;

        Assert.AreEqual(m_goalBars.Count, goals.Count, "Active goal count does not equal available goal bars");
        m_flyByPenguins.AddRange(from x in GetComponentsInChildren <mg_jr_FlyByPenguin>(includeInactive: true)
                                 orderby x.transform.position.y
                                 select x);
        Assert.AreEqual(m_flyByPenguins.Count, m_goalBars.Count, "Active flyby penguin count does not equal available goal bars");
        foreach (mg_jr_FlyByPenguin flyByPenguin in m_flyByPenguins)
        {
            flyByPenguin.FlyByCompleted += ReplaceCompletedGoal;
        }
        for (int i = 0; i < goals.Count; i++)
        {
            Assert.NotNull(goals[i], "Null goal in goal list");
            m_goalBars[i].GoalToDisplay = goals[i];
            if (goals[i].IsCurrentLevelComplete)
            {
                minigame.GameLogic.Player.AwardBonusCoins(goals[i].RewardForCurrentLevel);
                m_completedGoalIndexes.AddLast(i);
            }
        }
        minigame.MusicManager.SelectTrack(mg_jr_Sound.MENU_MUSIC_AMBIENT.ClipName());
        m_goalManager.ReplaceCompletedGoals();
        yield return(new WaitForSeconds(1f));

        ReplaceCompletedGoal();
    }
Exemple #3
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    public override void LoadUI(Dictionary <string, string> propertyList = null)
    {
        mg_jr_CountDisplay[] componentsInChildren = GetComponentsInChildren <mg_jr_CountDisplay>();
        mg_jr_CountDisplay[] array = componentsInChildren;
        foreach (mg_jr_CountDisplay mg_jr_CountDisplay in array)
        {
            if (mg_jr_CountDisplay.gameObject.name == "mg_jr_Coins")
            {
                m_coinCountDisplay = mg_jr_CountDisplay;
            }
            else if (mg_jr_CountDisplay.gameObject.name == "mg_jr_Distance")
            {
                m_distanceCountDisplay = mg_jr_CountDisplay;
            }
        }
        m_turboBar = GetComponentInChildren <mg_jr_TurboBar>();
        Assert.NotNull(m_turboBar, "Turbobar not found");
        m_coinCollectAnimator = GetComponentInChildren <Animator>();
        Assert.IsTrue(m_coinCollectAnimator.gameObject.name.Equals("mg_jr_CoinIcon"), "More animators added? additional logic required?");
        m_notification = GetComponentInChildren <mg_jr_UINotification>();
        mg_JetpackReboot active = MinigameManager.GetActive <mg_JetpackReboot>();

        active.GameLogic.Player.CoinCountChanged  += m_coinCountDisplay.OnCountChange;
        active.GameLogic.Odometer.DistanceChanged += m_distanceCountDisplay.OnCountChange;
        m_coinCountDisplay.CurrentCount            = active.GameLogic.Player.CoinsCollected;
        m_distanceCountDisplay.CurrentCount        = (int)active.GameLogic.Odometer.DistanceTravelledThisRun;
        active.GoalManager.OnGoalCompleted        += OnGoalCompleted;
        active.GameLogic.Player.CoinCountChanged  += OnCoinCollected;
        m_turboBar.LoadUIElement();
        m_turboBar.SetDisplayedDevice(active.GameLogic.Player.TurboDevice);
        base.LoadUI(propertyList);
    }
    private void Start()
    {
        mg_JetpackReboot active = MinigameManager.GetActive <mg_JetpackReboot>();

        m_gameLogic = active.GameLogic;
        Button[] componentsInChildren = base.gameObject.GetComponentsInChildren <Button>();
        Button[] array = componentsInChildren;
        foreach (Button button in array)
        {
            if (button.gameObject.name == "mg_jr_RetryButton")
            {
                m_retryButton = button;
            }
            else if (button.gameObject.name == "mg_jr_QuitButton")
            {
                m_quitButton = button;
            }
            else if (button.gameObject.name == "mg_jr_ResumeButton")
            {
                m_resumeButton = button;
            }
        }
        Toggle[] componentsInChildren2 = base.gameObject.GetComponentsInChildren <Toggle>();
        Toggle[] array2 = componentsInChildren2;
        foreach (Toggle toggle in array2)
        {
            if (toggle.gameObject.name == "mg_jr_SfxButton")
            {
                m_sfxButton      = toggle;
                m_sfxButton.isOn = m_gameLogic.MiniGame.AreSFXEnabled;
            }
            else if (toggle.gameObject.name == "mg_jr_MusicButton")
            {
                m_musicButton      = toggle;
                m_musicButton.isOn = m_gameLogic.MiniGame.MusicManager.IsMusicEnabled;
            }
        }
        m_goalBars.AddRange(from x in base.gameObject.GetComponentsInChildren <mg_jr_UIGoalBar>()
                            orderby x.transform.position.y
                            select x);
        IList <mg_jr_Goal> activeGoals = active.GoalManager.ActiveGoals;

        Assert.AreEqual(m_goalBars.Count, activeGoals.Count, "Active goal count does not equal available goal bars");
        for (int j = 0; j < activeGoals.Count; j++)
        {
            Assert.NotNull(activeGoals[j], "Null goal in goal list");
            m_goalBars[j].GoalToDisplay = activeGoals[j];
        }
        m_retryButton.onClick.AddListener(OnRetryClicked);
        m_quitButton.onClick.AddListener(OnQuitClicked);
        m_resumeButton.onClick.AddListener(OnResumeClicked);
        m_musicButton.onValueChanged.AddListener(OnMusicClicked);
        m_sfxButton.onValueChanged.AddListener(OnSfxClicked);
        active.MusicManager.IsPaused = true;
    }
    private void OnRetryClicked()
    {
        UIManager.Instance.PopScreen();
        mg_JetpackReboot active = MinigameManager.GetActive <mg_JetpackReboot>();

        active.PlaySFX(mg_jr_Sound.UI_SELECT.ClipName());
        active.SaveState();
        bool startWithBonusRobot = (float)m_gameLogic.Player.CoinsCollected >= m_gameLogic.GameBalance.CoinsForBonusRobot;

        active.GameLogic.LoadInitialState();
        active.GameLogic.StartGame(startWithBonusRobot);
    }
Exemple #6
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    public override void UnloadUI()
    {
        base.UnloadUI();
        m_turboBar.UnloadUIElement();
        m_turboBar.SetDisplayedDevice(null);
        mg_JetpackReboot active = MinigameManager.GetActive <mg_JetpackReboot>();

        active.GameLogic.Player.CoinCountChanged  -= m_coinCountDisplay.OnCountChange;
        active.GameLogic.Odometer.DistanceChanged -= m_distanceCountDisplay.OnCountChange;
        active.GameLogic.Player.CoinCountChanged  -= OnCoinCollected;
        active.GoalManager.OnGoalCompleted        -= OnGoalCompleted;
    }
    private void Start()
    {
        mg_JetpackReboot active = MinigameManager.GetActive <mg_JetpackReboot>();

        m_gameLogic = active.GameLogic;
        Button[] componentsInChildren = base.gameObject.GetComponentsInChildren <Button>();
        Button[] array = componentsInChildren;
        foreach (Button button in array)
        {
            if (button.gameObject.name == "mg_jr_RetryButton")
            {
                m_retryButton = button;
            }
            else if (button.gameObject.name == "mg_jr_QuitButton")
            {
                m_quitButton = button;
            }
        }
        m_retryButton.onClick.AddListener(OnRetryClicked);
        m_quitButton.onClick.AddListener(OnQuitClicked);
        ClassicMiniGames.PushBackButtonHandler(OnQuitClicked);
        Text[] componentsInChildren2 = base.gameObject.GetComponentsInChildren <Text>(includeInactive: true);
        Text[] array2 = componentsInChildren2;
        foreach (Text text in array2)
        {
            if (text.gameObject.name == "mg_jr_TotalCoinCount")
            {
                m_coinsCollectedSession      = text;
                m_coinsCollectedSession.text = string.Concat(m_gameLogic.Player.CoinsCollectedSession - m_gameLogic.Player.CoinsCollected);
            }
            else if (text.gameObject.name == "mg_jr_RunCoinCount")
            {
                text.text = string.Concat(m_gameLogic.Player.CoinsCollected);
            }
            else if (text.gameObject.name == "mg_jr_RunCoinsLabel")
            {
                m_runCoinbarLabel = text;
                if (localizer != null)
                {
                    m_runCoinbarLabel.text = localizer.GetTokenTranslation("Activity.MiniGames.CollectedCoins");
                }
                else
                {
                    m_runCoinbarLabel.text = "Collected Coins";
                }
            }
        }
        Transform[] componentsInChildren3 = base.gameObject.GetComponentsInChildren <Transform>(includeInactive: true);
        Transform[] array3 = componentsInChildren3;
        foreach (Transform transform in array3)
        {
            if (transform.gameObject.name == "mg_jr_ResultDistanceContainer")
            {
                m_resultdistanceContainer = transform.gameObject;
            }
            else if (transform.gameObject.name == "mg_jr_DistanceSparkle")
            {
                m_DistanceSparkleContainer = transform.gameObject;
            }
            else if (transform.gameObject.name == "mg_jr_RunCoinBar")
            {
                m_runCoinBar         = transform.gameObject;
                m_runCoinBarAnimator = m_runCoinBar.GetComponent <Animator>();
            }
            else if (transform.gameObject.name == "mg_jr_CoinTransfer")
            {
                m_coinTransfer = transform.GetComponent <Animator>();
            }
            else if (transform.gameObject.name == "mg_jr_BigBonusRobot")
            {
                m_bonusRobotBig = transform.gameObject;
            }
            else if (transform.gameObject.name == "mg_jr_LittleBonusRobot")
            {
                m_bonusRobotSmall = transform.gameObject;
            }
        }
        mg_jr_ResultCounter[] componentsInChildren4 = GetComponentsInChildren <mg_jr_ResultCounter>(includeInactive: true);
        mg_jr_ResultCounter[] array4 = componentsInChildren4;
        foreach (mg_jr_ResultCounter mg_jr_ResultCounter in array4)
        {
            if (mg_jr_ResultCounter.gameObject.name == "mg_jr_ResultDistance")
            {
                m_distanceCounter = mg_jr_ResultCounter;
                Assert.NotNull(m_distanceCounter, "distance conuter needed");
                m_distanceCounter.SfxLoopName = mg_jr_Sound.UI_POINTS_COUNTER_LOOP.ClipName();
                m_distanceCounter.PostFix     = "m";
            }
            else if (mg_jr_ResultCounter.gameObject.name == "mg_jr_TotalCoinCount")
            {
                m_coinCounter = mg_jr_ResultCounter;
                Assert.NotNull(m_coinCounter, "coin conuter needed");
                m_coinCounter.SfxLoopName = mg_jr_Sound.COIN_COLLECT_LOOP.ClipName();
            }
        }
        m_flybyPenguin = GetComponentsInChildren <mg_jr_FlyByPenguin>(includeInactive: true)[0];
        Assert.NotNull(m_flybyPenguin, "fly by penguin needed");
        m_flybyPenguin.PassingMiddleOfScreen += OnFlyByPenguinPassingMiddle;
        m_gary = GetComponentInChildren <mg_jr_ResultGary>();
        Assert.NotNull(m_gary, "Gary is needed");
        active.MusicManager.SelectTrack(mg_jr_Sound.MENU_MUSIC_AMBIENT.ClipName());
        m_currentState = ResultScreenState.PENGUIN_FLYBY_START;
    }
Exemple #8
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        public override void DestroyThisGameObject()
        {
            mg_JetpackReboot active = MinigameManager.GetActive <mg_JetpackReboot>();

            active.Resources.ReturnPooledResource(base.gameObject);
        }