protected override void Awake() { base.Awake(); mg_IceFishing active = MinigameManager.GetActive <mg_IceFishing>(); m_gameObject = active.Resources.GetInstancedResource(mg_if_EResourceList.GAME_LOGIC); MinigameSpriteHelper.AssignParentTransform(m_gameObject, active.transform); }
protected override void Awake() { base.Awake(); mg_IceFishing active = MinigameManager.GetActive <mg_IceFishing>(); m_title = active.Resources.GetInstancedResource(mg_if_EResourceList.TITLE_LOGIC); MinigameSpriteHelper.AssignParentTransform(m_title, active.transform); m_titleLogic = m_title.GetComponent <mg_if_TitleLogic>(); }