void OnGUI()
    {
        if (!PhotonNetwork.connected)
        {
            NecroGUI.connectWindow = true;
            return;   //Wait for a connection
        }
        else
            NecroGUI.connectWindow = false;

        //Stop redrawing GUI if state is going to change
        if(lastMenuState != currentMenuState){
            endFrame = false;
            StartCoroutine(wait());
            lastMenuState = currentMenuState;
        }
        if(!endFrame || currentMenuState == menuState.none)
            return;

        //Draw different GUI depending on state
        switch (currentMenuState) {
            case menuState.login:
                NecroGUI.loginWindow = true;
                break;
            case menuState.signup:
                NecroGUI.signupWindow = true;
                break;
            case menuState.profile:
                NecroGUI.lobbyWindow = true;
                break;
            case menuState.roleSelect:
                NecroGUI.roleSelectWindow = true;
                break;
        }
    }
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            switch (state)
            {
            case menuState.Main:
                Application.Quit();
                break;

            case menuState.Options:
                state = menuState.Main;
                break;

            case menuState.Audio:
            case menuState.Graphics:
            case menuState.Gameplay:
                state = menuState.Options;
                break;

            default:
                break;
            }
        }
    }
Exemple #3
0
 private void OnGUI()
 {
     if (myState == menuState.mainMenu)
     {
         if (GUI.Button(new Rect(xPos, yPos, width, height), "Play"))
         {
             myState = menuState.connectionMenu;
         }
     }
     else if (myState == menuState.connectionMenu)
     {
         if (GUI.Button(new Rect(xPos, yPos, width, height), "Host"))
         {
             NetworkInfo.Host = true;
             SceneManager.LoadScene(1);
         }
         if (GUI.Button(new Rect(xPos, yPos + height + spacingY, width, height), "Connect"))
         {
             NetworkInfo.Host = false;
             SceneManager.LoadScene(1);
         }
         NetworkInfo.IP = GUI.TextField(new Rect(xPos, yPos + ((height + spacingY) * 2), width, (height * 0.75f)), NetworkInfo.IP);
         if (GUI.Button(new Rect(xPos, yPos + ((height * 2.75f) + (spacingY * 3.0f)), width, height), "Cancel"))
         {
             myState = menuState.mainMenu;
         }
     }
 }
Exemple #4
0
    void Start()
    {
        Screen.orientation = ScreenOrientation.LandscapeLeft;

        me = GetComponent <RectTransform>();

                #if MOBILE_INPUT
        me.sizeDelta = new Vector2(360, me.sizeDelta.y);
        foreach (LayoutElement child in buttonsGroup.GetComponentsInChildren <LayoutElement>())
        {
            child.minHeight = 60;
        }
                #else
        me.sizeDelta = new Vector2(320, me.sizeDelta.y);
        foreach (LayoutElement child in transform.GetComponentsInChildren <LayoutElement>())
        {
            child.minHeight = 70;
        }
                #endif

        state  = menuState.isIn;
        inPos  = -(me.rect.width / 2);
        outPos = (me.rect.width / 2);
        me.anchoredPosition = new Vector2(inPos, 0);

        // Get the nu beam for later
        nuBeam = GameObject.Find("NuBeamParticleSystem");
    }
 private void drawOptionsMenu()
 {
     GUILayout.BeginArea(new Rect(Screen.width / 2 - 200, Screen.height / 2, 400, 200));
     using (new GuiCenter())
     {
         GUILayout.BeginVertical();
         if (GUILayout.Button("Graphics"))
         {
             state = menuState.Graphics;
         }
         if (GUILayout.Button("Audio"))
         {
             state = menuState.Audio;
         }
         if (GUILayout.Button("Gameplay"))
         {
             state = menuState.Gameplay;
         }
         GUILayout.Space(10);
         if (GUILayout.Button("Back"))
         {
             state = menuState.Main;
         }
         GUILayout.EndVertical();
     }
     GUILayout.EndArea();
 }
Exemple #6
0
    public void changeState(int State)
    {
        if (State >= 1)
        {
            MenuState = menuState.menu;
        }
        if (State >= 2)
        {
            MenuState = menuState.customisation;
        }
        if (State >= 3)
        {
            if (PlayerStats.weightSet == true)
            {
                if (PlayerStats.genderSet == true)
                {
                    MenuState = menuState.game;
                }
            }
            if (State >= 4)
            {
                MenuState = menuState.credits;
            }

            if (PlayerStats.weightSet == false)
            {
                StartCoroutine(message1());
            }

            if (PlayerStats.genderSet == false)
            {
                StartCoroutine(message2());
            }
        }
    }
Exemple #7
0
        public void Update()
        {
            mouseState = Mouse.GetState(); //mouse position
            mousePoint = new Vector2(mouseState.X, mouseState.Y);



            //does the player click play
            if (playButton.Contains(mousePoint) && (mouseState.LeftButton == ButtonState.Pressed) && state == menuState.mainMenu)
            {
                //begin playing
                UserInterface.setIntitialValues();
                GameBase.setState(GameBase.gameStates.Playing);
                EntityManager.Initialize();
                GameBase.setLevel(GameBase.level.one);
            }

            //does the player click help
            if (helpButton.Contains(mousePoint) && (mouseState.LeftButton == ButtonState.Pressed) && state == menuState.mainMenu)
            {
                state = menuState.help; //send to help screenn
            }

            //does the player click back
            if (backButton.Contains(mousePoint) && (mouseState.LeftButton == ButtonState.Pressed) && state == menuState.help)
            {
                state = menuState.mainMenu; //send  back to main menu
            }
        }
Exemple #8
0
    public void StartGame()
    {
        if (PlayerStats.weightSet == true)
        {
            if (PlayerStats.genderSet == true)
            {
                /*
                 * MenuState = menuState.game;
                 * GameFlowManager GameFlowManager = GameObject.Find("GameFlowManager").GetComponent<GameFlowManager>();
                 * music.MusicStop();
                 * GameFlowManager.MoveFromStartMenuToGame();
                 */
                MenuState = menuState.opening;
            }
        }

        if (PlayerStats.weightSet == false)
        {
            StartCoroutine(message1());
        }

        if (PlayerStats.genderSet == false)
        {
            StartCoroutine(message2());
        }
    }
Exemple #9
0
 public void OpenQuitDialog()
 {
     if (phase == menuState.MAIN)
     {
         phase = menuState.QUIT;
         quitDialogBox.SetActive(true);
     }
 }
Exemple #10
0
    public void startMainGame()
    {
        MenuState = menuState.game;
        GameFlowManager GameFlowManager = GameObject.Find("GameFlowManager").GetComponent <GameFlowManager>();

        music.MusicStop();
        GameFlowManager.MoveFromStartMenuToGame();
    }
Exemple #11
0
 public void CloseQuitDialog()
 {
     if (phase == menuState.QUIT)
     {
         phase = menuState.MAIN;
         quitDialogBox.SetActive(false);
     }
 }
Exemple #12
0
        // method to keep track of keys pressed
        public void KeyUpdate()
        {
            // keeps track of current keyboard state
            KeyboardState newState = Keyboard.GetState();

            // only do the following if the menustate is on
            if (myState == menuState.Off)
            {
                return;
            }
            if (myState == menuState.Clicking)
            {
                return;
            }
            if (keysOff)
            {
                return;
            }
            // if up is pressed, moves selector up
            if (newState.IsKeyDown(Keys.Up))
            {
                if (!oldState.IsKeyDown(Keys.Up))
                {
                    selected--;
                    if (selected == -1)
                    {
                        selected = buttons.Length - 1;
                    }
                }
            }

            // if down is pressed, moves selector down
            if (newState.IsKeyDown(Keys.Down))
            {
                if (!oldState.IsKeyDown(Keys.Down))
                {
                    selected++;
                    if (selected == buttons.Length)
                    {
                        selected = 0;
                    }
                }
            }

            // if enter is pressed, ...
            if (newState.IsKeyDown(Keys.Enter))
            {
                if (!oldState.IsKeyDown(Keys.Enter))
                {
                    myState = menuState.Clicking;
                    buttons[selected].WhenButtonClicked(delegate() { myState = menuState.On; });
                    buttons[selected].Click();
                }
            }

            // makes the oldstate the previous state
            oldState = newState;
        }
Exemple #13
0
    void Awake()
    {
        //Connect to the main photon server. This is the only IP and port we ever need to set(!)
        if (!PhotonNetwork.connected)
            PhotonNetwork.ConnectUsingSettings("v1.0"); // version of the game/demo. used to separate older clients from newer ones (e.g. if incompatible)

        //Load name from PlayerPrefs
        PhotonNetwork.playerName = PlayerPrefs.GetString("playerName", "Guest" + Random.Range(1, 9999));

        currentMenuState = menuState.login;
    }
Exemple #14
0
 // Use this for initialization
 void Start()
 {
     MenuState = menuState.menu;
     //set initial state of menu
     //loginRender = LoginMenu.GetComponent<CanvasRenderer>();
     menu.SetActive(true);
     message_1.SetActive(false);
     message_2.SetActive(false);
     PlayerStats.weightSet = false;
     PlayerStats.genderSet = false;
     music.MenuMusicPlay();
 }
Exemple #15
0
    void Awake()
    {
        //Connect to the main photon server. This is the only IP and port we ever need to set(!)
        if (!PhotonNetwork.connected)
        {
            PhotonNetwork.ConnectUsingSettings("v1.0"); // version of the game/demo. used to separate older clients from newer ones (e.g. if incompatible)
        }
        //Load name from PlayerPrefs
        PhotonNetwork.playerName = PlayerPrefs.GetString("playerName", "Guest" + Random.Range(1, 9999));

        currentMenuState = menuState.login;
    }
Exemple #16
0
 void Start()
 {
     if (instatnce == null)
     {
         instatnce = this;
     }
     homeState.gameObjectsInThisState                  = gameObjectsInHomeState;
     selectLevelState.gameObjectsInThisState           = gameObjectsSelectLevelState;
     selectNumberOfPlayersState.gameObjectsInThisState = gameObjectsSelectNumberOfPlayersState;
     currentState = homeState;
     currentState.enterState();
 }
Exemple #17
0
 public void Keyboard_KeyDown(object sender, KeyboardKeyEventArgs e)
 {
     if (state != menuState.NEXTMENU)
     {
         KeyboardState KeyStates = Keyboard.GetState();
         if (KeyStates.IsKeyDown(Key.Down))
         {
             Console.WriteLine("Debug: AIscene({0}) - Down", state);
             if (state == menuState.HOST)
             {
                 state = menuState.JOIN;
             }
             else if (state == menuState.JOIN)
             {
                 state = menuState.HOST;
             }
         }
         else if (KeyStates.IsKeyDown(Key.Up))
         {
             Console.WriteLine("Debug: AIscene({0}) - Up", state);
             if (state == menuState.HOST)
             {
                 state = menuState.JOIN;
             }
             else if (state == menuState.JOIN)
             {
                 state = menuState.HOST;
             }
         }
         if (KeyStates.IsKeyDown(Key.Enter))
         {
             Console.WriteLine("Debug: AIscene({0}) - Enter", state);
             if (state == menuState.HOST)
             {
                 sceneManager.HostNetwork();
                 state = menuState.NEXTMENU;
             }
             if (state == menuState.JOIN)
             {
                 sceneManager.JoinNetwork();
                 state = menuState.NEXTMENU;
             }
         }
         if (KeyStates.IsKeyDown(Key.Escape))
         {
             //Go to previous scene
             state = menuState.NEXTMENU;
             sceneManager.StartMenu();
         }
     }
 }
    private void drawGameplayOptionsMenu()
    {
        GUILayout.BeginArea(new Rect(Screen.width / 2 - 200, Screen.height / 2, 400, 200));
        using (new GuiCenter())
        {
            if (clearPersistance)
            {
                GUILayout.BeginVertical();
                GUILayout.Label("Are you sure you want to clear your notebook?");
                GUILayout.BeginHorizontal();
                if (GUILayout.Button("Yes"))
                {
                    clearPersistance   = false;
                    persistanceCleared = true;
                    PlayerPrefs.SetString("FoundNotes", "");
                }
                if (GUILayout.Button("NO!"))
                {
                    clearPersistance = false;
                }
                GUILayout.EndHorizontal();
                GUILayout.EndVertical();
            }
            else
            {
                GUILayout.BeginVertical();
                if (persistanceCleared)
                {
                    GUILayout.Label("Persistance Cleared!");
                }
                else
                if (GUILayout.Button("Clear Persistance"))
                {
                    clearPersistance   = true;
                    persistanceCleared = false;
                }
                GUILayout.EndVertical();
            }
        }

        using (new GuiCenter())
        {
            if (GUILayout.Button("Back"))
            {
                persistanceCleared = false;
                state = menuState.Options;
            }
        }

        GUILayout.EndArea();
    }
 public void Keyboard_KeyDown(object sender, KeyboardKeyEventArgs e)
 {
     if (state != menuState.NEXTMENU)
     {
         KeyboardState KeyStates = Keyboard.GetState();
         if (KeyStates.IsKeyDown(Key.Down))
         {
             Console.WriteLine("Debug: AIscene({0}) - Down", state);
             if (state == menuState.SINGLE)
             {
                 state = menuState.MULTI;
             }
             else if (state == menuState.MULTI)
             {
                 state = menuState.SINGLE;
             }
         }
         else if (KeyStates.IsKeyDown(Key.Up))
         {
             Console.WriteLine("Debug: AIscene({0}) - Up", state);
             if (state == menuState.SINGLE)
             {
                 state = menuState.MULTI;
             }
             else if (state == menuState.MULTI)
             {
                 state = menuState.SINGLE;
             }
         }
         if (KeyStates.IsKeyDown(Key.Enter))
         {
             Console.WriteLine("Debug: AIscene({0}) - Enter", state);
             if (state == menuState.SINGLE)
             {
                 sceneManager.OpenSingleLeaderboard(false, -1);
                 state = menuState.NEXTMENU;
             }
             if (state == menuState.MULTI)
             {
                 sceneManager.OpenMultiLeaderboard(false, -1);
                 state = menuState.NEXTMENU;
             }
         }
         if (KeyStates.IsKeyDown(Key.Escape))
         {
             //Go to previous scene
             state = menuState.NEXTMENU;
             sceneManager.StartMenu();
         }
     }
 }
Exemple #20
0
 public void SlideMenu()
 {
     if (state == menuState.isIn)
     {
         state = menuState.slidingOut;
         slideButton.GetComponent <RectTransform>().eulerAngles = new Vector3(0, 0, 0);            //AMCLEAN changed (0,0,180) to (0,0,0)
         startTime = Time.time;
     }
     else if (state == menuState.isOut)
     {
         state = menuState.slidingIn;
         slideButton.GetComponent <RectTransform>().eulerAngles = new Vector3(0, 0, 0);
         startTime = Time.time;
     }
 }
Exemple #21
0
        // menu constructor
        public Menu(Drawable background, int numberOfButtons, Text title, String[] buttonNames, Button.ClickHandler[] buttonActions, SpriteFont buttonFont, Drawable checkMark)
            : base(background)
        {
            // gives buttons height & width, adds title, makes buttons & gives position in middle of screen
            buttonHeight = 75;
            buttons      = new Button[numberOfButtons];
            buttonAmount = numberOfButtons;
            _checkMark   = checkMark;
            base.Add(title);
            title.attributes.position = new Vector2(512, title.height / 2 + 40);
            title.attributes.depth    = .01f;
            maxButtonWidth            = 0;

            // makes new buttons, adds heights, adds actions and events for if clicked
            for (int i = 0; i < numberOfButtons; i++)
            {
                buttons[i]          = new Button(buttonNames[i], buttonFont, new Vector2(512, title.height + 140 + ((800 - title.height - 80 - buttonHeight) / numberOfButtons) * i), Color.Black, _checkMark);
                buttons[i].height   = buttonHeight;
                buttons[i].Clicked += buttonActions[i];
                buttons[i].Clicked += delegate()
                {
                    for (int j = 0; j < numberOfButtons; j++)
                    {
                        if (j != i)
                        {
                            buttons[j].Remove();
                        }
                    }
                };
                if (buttons[i].width > maxButtonWidth)
                {
                    maxButtonWidth = buttons[i].width;
                }
                base.Add(buttons[i]);
                buttons[i].attributes.depth = .01f;
            }

            // sets selected button to the top button
            selected = 0;
            // initializes menu to off, then turns it on after .5 seconds
            myState = menuState.Off;
            keysOff = false;
            Timer state = new Timer(1);

            base.Add(state);
            state.SetTimer(0, .5f, delegate() { myState = menuState.On; });
        }
    void drawMainMenu()
    {
        Rect startRect = new Rect((Screen.width / 5) - 60, Screen.height / 2 - 50, 150, 75);

        GUI.DrawTexture(startRect, start, ScaleMode.ScaleToFit);
        if (startRect.Contains(Event.current.mousePosition))
        {
            GUI.DrawTexture(startRect, highlight, ScaleMode.ScaleToFit);
            if (Input.GetMouseButtonDown(0))
            {
                Application.LoadLevel(2);
            }
        }

        Rect optionsRect = new Rect((Screen.width / 5) - 60, Screen.height / 2 + 30, 150, 50);

        if (GUI.Button(optionsRect, "Options"))
        {
            state = menuState.Options;
        }

        Rect creditsRect = new Rect((Screen.width / 5) - 50, Screen.height / 2 + 100, 150, 75);

        GUI.DrawTexture(creditsRect, credits, ScaleMode.StretchToFill);
        if (creditsRect.Contains(Event.current.mousePosition))
        {
            GUI.DrawTexture(creditsRect, highlight, ScaleMode.ScaleToFit);
            if (Input.GetMouseButtonDown(0))
            {
                Application.LoadLevel("Credits");
            }
        }

        if (!Application.isWebPlayer)
        {
            Rect exitRect = new Rect(Screen.width / 5 - 60, Screen.height / 2 + 200, 150, 75);
            GUI.DrawTexture(exitRect, exit, ScaleMode.ScaleToFit);
            if (exitRect.Contains(Event.current.mousePosition))
            {
                GUI.DrawTexture(exitRect, highlight, ScaleMode.ScaleToFit);
                if (Input.GetMouseButtonDown(0))
                {
                    Application.Quit();
                }
            }
        }
    }
Exemple #23
0
    public void Room()
    {
        //Patient is where you write your room code
        if (state == menuState.room)
        {
            return;
        }

        onSave();
        menuManager.Instance.input.characterValidation = InputField.CharacterValidation.Integer;
        menuManager.Instance.input.characterLimit      = 8;
        state = menuState.room;

        menuManager.Instance.input.text = PlayerPrefs.GetString("roomCode");
        menuManager.Instance.animator.Play(Animator.StringToHash("playerRoom"), -1, 0);
        soundManager.playSound(soundManager.soundList["decline1"], false, 3f);
    }
Exemple #24
0
    void Awake()
    {
        //this will keep the code object from being destroyed

         		// added after push
        //PhotonNetwork.logLevel = NetworkLogLevel.Full;
        Playtomic.Initialize(428042, "077e33f2d4704abd", "15d6d5a5dd864d97a38851a7541448");
        Playtomic.Log.View();
        //Connect to the main photon server. This is the only IP and port we ever need to set(!)
        if (!PhotonNetwork.connected)
            PhotonNetwork.ConnectUsingSettings("v1.0"); // version of the game/demo. used to separate older clients from newer ones (e.g. if incompatible)

        //Load name from PlayerPrefs
        PhotonNetwork.playerName = PlayerPrefs.GetString("playerName", "Guest" + Random.Range(1, 9999));

        currentMenuState = menuState.login;
    }
Exemple #25
0
    void OnGUI()
    {
        if (!PhotonNetwork.connected)
        {
            NecroGUI.connectWindow = true;
            return;   //Wait for a connection
        }
        else
        {
            NecroGUI.connectWindow = false;
        }


        //Stop redrawing GUI if state is going to change
        if (lastMenuState != currentMenuState)
        {
            endFrame = false;
            StartCoroutine(wait());
            lastMenuState = currentMenuState;
        }
        if (!endFrame || currentMenuState == menuState.none)
        {
            return;
        }

        //Draw different GUI depending on state
        switch (currentMenuState)
        {
        case menuState.login:
            NecroGUI.loginWindow = true;
            break;

        case menuState.signup:
            NecroGUI.signupWindow = true;
            break;

        case menuState.profile:
            NecroGUI.lobbyWindow = true;
            break;

        case menuState.roleSelect:
            NecroGUI.roleSelectWindow = true;
            break;
        }
    }
Exemple #26
0
    public void Patient()
    {
        //Patient is where you write your player name

        if (state == menuState.system)
        {
            return;
        }

        menuManager.Instance.input.characterValidation = InputField.CharacterValidation.Name;
        menuManager.Instance.input.characterLimit      = 16;
        menuManager.Instance.input.text = state != menuState.off ? PlayerPrefs.GetString("name") : defaultPlayerName;

        state = menuState.system;
        menuManager.Instance.animator.Play(Animator.StringToHash("playerPatient"), -1, 0);
        soundManager.playSound(soundManager.soundList["accept1"], false, 3f);
        onSave();
    }
    private void drawGraphicsOptionsMenu()
    {
        GUILayout.BeginArea(new Rect(Screen.width / 2 - 300, Screen.height / 2, 600, 300));
        Screen.fullScreen = GUILayout.Toggle(Screen.fullScreen, "Full Screen");

        if (Screen.fullScreen)
        {
            GUILayout.Label("Resolution");
            int res           = Array.IndexOf(Screen.resolutions, Screen.currentResolution);
            var resolutions   = Screen.resolutions.Select(r => String.Format("{0}X{1}X{2}Hz", r.width, r.height, r.refreshRate)).ToList();
            int newResolution = GUILayout.SelectionGrid(res, resolutions.ToArray(), 5);
            if (res != newResolution)
            {
                var newRes = Screen.resolutions[newResolution];
                Screen.SetResolution(newRes.width, newRes.height, Screen.fullScreen, newRes.refreshRate);
            }
        }
        else
        {
            using (new GuiCenter())
            {
                GUILayout.Label("Resolution");
                GUILayout.Label(String.Format("{0}X{1}", Screen.width, Screen.height));
            }
        }

        GUILayout.Label("Quality Level");
        var level    = QualitySettings.GetQualityLevel();
        var newLevel = GUILayout.SelectionGrid(level, QualitySettings.names, QualitySettings.names.Length);

        if (newLevel != level)
        {
            QualitySettings.SetQualityLevel(newLevel, true);
        }

        using (new GuiCenter())
        {
            if (GUILayout.Button("Back"))
            {
                state = menuState.Options;
            }
        }
        GUILayout.EndArea();
    }
Exemple #28
0
 void Update()
 {
     if (state == menuState.slidingOut)
     {
         me.anchoredPosition = Vector2.Lerp(new Vector2(inPos, 0), new Vector2(outPos, 0), (Time.time - startTime) * slideSpeed);
         //slideButton.GetComponent<RectTransform>().eulerAngles = Vector3.Lerp(new Vector3(0, 0, 0), new Vector3(0, 180, 0), (Time.time - startTime) * slideSpeed);
         if (me.anchoredPosition == new Vector2(outPos, 0))
         {
             state = menuState.isOut;
         }
     }
     else if (state == menuState.slidingIn)
     {
         me.anchoredPosition = Vector2.Lerp(new Vector2(outPos, 0), new Vector2(inPos, 0), (Time.time - startTime) * slideSpeed);
         //slideButton.GetComponent<RectTransform>().eulerAngles = Vector3.Lerp(new Vector3(0, 180, 0), new Vector3(0, 0, 0), (Time.time - startTime) * slideSpeed);
         if (me.anchoredPosition == new Vector2(inPos, 0))
         {
             state = menuState.isIn;
         }
     }
 }
Exemple #29
0
        // overloaded constructor to add buttonheight
        public Menu(Drawable background, int numberOfButtons, Text title, String[] buttonNames, Button.ClickHandler[] buttonActions, SpriteFont buttonFont, int buttonHeight, bool PAMenuButtonHeight)
            : base(background)
        {
            this.buttonHeight = buttonHeight;
            buttons           = new Button[numberOfButtons];
            base.Add(title);
            title.attributes.position = new Vector2(512, title.height / 2 + 40);
            title.attributes.depth    = .01f;
            maxButtonWidth            = 0;
            for (int i = 0; i < numberOfButtons; i++)
            {
                buttons[i]          = new Button(buttonNames[i], buttonFont, new Vector2(512, 550 + (125 * i)), Color.Black);
                buttons[i].height   = 100;
                buttons[i].Clicked += buttonActions[i];
                buttons[i].Clicked += delegate()
                {
                    for (int j = 0; j < numberOfButtons; j++)
                    {
                        if (j != i)
                        {
                            buttons[j].Remove();
                        }
                    }
                };
                if (buttons[i].width > maxButtonWidth)
                {
                    maxButtonWidth = buttons[i].width;
                }
                base.Add(buttons[i]);
                buttons[i].attributes.depth = .01f;
            }

            selected = 0;
            myState  = menuState.Off;
            keysOff  = false;
            Timer state = new Timer(1);

            base.Add(state);
            state.SetTimer(0, .5f, delegate() { myState = menuState.On; });
        }
Exemple #30
0
        public void MouseUpdate()
        {
            if (myState == menuState.Off)
            {
                return;
            }
            if (myState == menuState.Clicking)
            {
                return;
            }
            MouseState newstate = Mouse.GetState();

            if (newstate == oldstate)
            {
                return;
            }
            float   x             = newstate.X;
            float   y             = newstate.Y;
            Vector2 mousePosition = new Vector2(x, y);

            for (int i = 0; i < buttonAmount; i++)
            {
                float halfWidth  = buttons[i].width / 2;
                float halfHeight = buttons[i].height / 2;
                float xOrigin    = buttons[i].attributes.position.X;
                float yOrigin    = buttons[i].attributes.position.Y;
                if ((x > (xOrigin - halfWidth)) && (x < (xOrigin + halfWidth)) && (y < (yOrigin + halfHeight)) && (y > (yOrigin - halfHeight)))
                {
                    selected = i;
                    if ((newstate.LeftButton == ButtonState.Pressed) && (oldstate.LeftButton == ButtonState.Released))
                    {
                        myState = menuState.Clicking;
                        buttons[selected].WhenButtonClicked(delegate() { myState = menuState.On; });
                        buttons[selected].Click();
                    }
                }
            }
            oldstate = newstate;
        }
Exemple #31
0
        // menu constructor
        public Menu(Drawable background, int numberOfButtons, Text title, String[] buttonNames, Button.ClickHandler[] buttonActions, SpriteFont buttonFont)
            : base(background)
        {
            // gives buttons height & width, adds title, makes buttons & gives position in middle of screen
            buttonHeight = 75;
            buttons = new Button[numberOfButtons];
            buttonAmount = numberOfButtons;
            base.Add(title);
            title.attributes.position = new Vector2(512, title.height / 2 + 40);
            title.attributes.depth = .01f;
            maxButtonWidth = 0;

            // makes new buttons, adds heights, adds actions and events for if clicked
            for (int i = 0; i < numberOfButtons; i++)
            {
                buttons[i] = new Button(buttonNames[i], buttonFont, new Vector2(512, title.height + 140 + ((800 - title.height - 80 - buttonHeight) / numberOfButtons) * i), Color.Black);
                buttons[i].height = buttonHeight;
                buttons[i].Clicked += buttonActions[i];
                buttons[i].Clicked += delegate()
                {
                    for (int j = 0; j < numberOfButtons; j++)
                    {
                        if (j != i) buttons[j].Remove();
                    }
                };
                if (buttons[i].width > maxButtonWidth) maxButtonWidth = buttons[i].width;
                base.Add(buttons[i]);
                buttons[i].attributes.depth = .01f;
            }

            // sets selected button to the top button
            selected = 0;
            // initializes menu to off, then turns it on after .5 seconds
            myState = menuState.Off;
            keysOff = false;
            Timer state = new Timer(1);
            base.Add(state);
            state.SetTimer(0, .5f, delegate() { myState = menuState.On; });
        }
Exemple #32
0
    void Start()
    {
        me = GetComponent <RectTransform>();

                #if MOBILE_INPUT
        me.sizeDelta = new Vector2(360, me.sizeDelta.y);
        foreach (LayoutElement child in buttonsGroup.GetComponentsInChildren <LayoutElement>())
        {
            child.minHeight = 60;
        }
                #else
        me.sizeDelta = new Vector2(320, me.sizeDelta.y);
        foreach (LayoutElement child in transform.GetComponentsInChildren <LayoutElement>())
        {
            child.minHeight = 70;
        }
                #endif

        state  = menuState.isIn;
        inPos  = -(me.rect.width / 2);
        outPos = (me.rect.width / 2);
        me.anchoredPosition = new Vector2(inPos, 0);
    }
Exemple #33
0
        // overloaded constructor to add buttonheight
        public Menu(Drawable background, int numberOfButtons, Text title, String[] buttonNames, Button.ClickHandler[] buttonActions, SpriteFont buttonFont, int buttonHeight, bool PAMenuButtonHeight)
            : base(background)
        {
            this.buttonHeight = buttonHeight;
            buttons = new Button[numberOfButtons];
            base.Add(title);
            title.attributes.position = new Vector2(512, title.height / 2 + 40);
            title.attributes.depth = .01f;
            maxButtonWidth = 0;
            for (int i = 0; i < numberOfButtons; i++)
            {
                buttons[i] = new Button(buttonNames[i], buttonFont, new Vector2(512, 550 + (125 * i)), Color.Black);
                buttons[i].height = 100;
                buttons[i].Clicked += buttonActions[i];
                buttons[i].Clicked += delegate()
                {
                    for (int j = 0; j < numberOfButtons; j++)
                    {
                        if (j != i) buttons[j].Remove();
                    }
                };
                if (buttons[i].width > maxButtonWidth) maxButtonWidth = buttons[i].width;
                base.Add(buttons[i]);
                buttons[i].attributes.depth = .01f;
            }

            selected = 0;
            myState = menuState.Off;
            keysOff = false;
            Timer state = new Timer(1);
            base.Add(state);
            state.SetTimer(0, .5f, delegate() { myState = menuState.On; });
        }
Exemple #34
0
 public void Keyboard_KeyDown(object sender, KeyboardKeyEventArgs e)
 {
     if (state != menuState.NEXTMENU)
     {
         KeyboardState KeyStates = Keyboard.GetState();
         if (KeyStates.IsKeyDown(Key.Down))
         {
             Console.WriteLine("Debug: MainMenuScene({0}) - Key Down", state);
             if (state == menuState.HIGHSCORES)
             {
                 state = menuState.SINGLEPLAYER;
             }
             else if (state == menuState.SINGLEPLAYER)
             {
                 state = menuState.MULTIPLAYER;
             }
             else if (state == menuState.MULTIPLAYER)
             {
                 state = menuState.NETWORK;
             }
             else if (state == menuState.NETWORK)
             {
                 state = menuState.EXIT;
             }
             else if (state == menuState.EXIT)
             {
                 state = menuState.HIGHSCORES;
             }
         }
         if (KeyStates.IsKeyDown(Key.Up))
         {
             Console.WriteLine("Debug: MainMenuScene({0}) - Key Up", state);
             if (state == menuState.HIGHSCORES)
             {
                 state = menuState.EXIT;
             }
             else if (state == menuState.SINGLEPLAYER)
             {
                 state = menuState.HIGHSCORES;
             }
             else if (state == menuState.MULTIPLAYER)
             {
                 state = menuState.SINGLEPLAYER;
             }
             else if (state == menuState.NETWORK)
             {
                 state = menuState.MULTIPLAYER;
             }
             else if (state == menuState.EXIT)
             {
                 state = menuState.NETWORK;
             }
         }
         if (KeyStates.IsKeyDown(Key.Enter))
         {
             Console.WriteLine("Debug: MainMenuScene({0}) - Enter", state);
             if (state == menuState.HIGHSCORES)
             {
                 sceneManager.OpenLeaderboardMenu();
                 state = menuState.NEXTMENU;
             }
             else if (state == menuState.SINGLEPLAYER)
             {
                 sceneManager.AIScene();
                 state = menuState.NEXTMENU;
             }
             else if (state == menuState.MULTIPLAYER)
             {
                 sceneManager.StartNewLocalGame();
                 state = menuState.NEXTMENU;
             }
             else if (state == menuState.NETWORK)
             {
                 sceneManager.ChooseNetwork();
                 state = menuState.NEXTMENU;
             }
             else if (state == menuState.EXIT)
             {
                 Environment.Exit(0);
             }
         }
     }
 }
        public override void ProcessInput()
        {
            switch (currentMenuState)
            {
                case menuState.main:
                    if (InputManager.isCombinedDownCombinedStickPressed(player.PlayerNumber))
                    {
                        switch (currentMainState)
                        {
                            case mainState.resume:
                                currentMainState = mainState.options; // currentMainState = mainState.options;
                                break;
                            case mainState.options:
                                currentMainState = mainState.destruct;
                                break;
                            /*case mainState.vote:
                                currentMainState = mainState.destruct;
                                break;*/
                            case mainState.destruct:
                                currentMainState = mainState.leave;
                                break;
                            case mainState.leave:
                                currentMainState = mainState.resume;
                                break;
                        }
                    }
                    else if (InputManager.isCombinedUpCombinedStickPressed(player.PlayerNumber))
                    {
                        switch (currentMainState)
                        {
                            case mainState.resume:
                                currentMainState = mainState.leave;
                                break;
                            case mainState.options:
                                currentMainState = mainState.resume;
                                break;
                            /*case mainState.vote:
                                currentMainState = mainState.vote;
                                break;*/
                            case mainState.destruct:
                                currentMainState = mainState.options; // currentMainState = mainState.vote;
                                break;
                            case mainState.leave:
                                currentMainState = mainState.destruct;
                                break;
                        }
                    }

                    if (InputManager.isCombinedConfirmPressed(player.PlayerNumber))
                    {
                        switch (currentMainState)
                        {
                            case mainState.resume:
                                currentMenuState = menuState.main;
                                currentMainState = mainState.resume;
                                player.unpause();
                                break;
                            case mainState.options:
                                currentMenuState = menuState.options;
                                currentOptionsState = optionsState.controls;
                                break;
                            /*case mainState.vote:
                                currentMainState = mainState.vote;
                                break;*/
                            case mainState.destruct:
                                currentMenuState = menuState.destruct;
                                currentYesNoState = yesNoState.no;
                                break;
                            case mainState.leave:
                                currentMenuState = menuState.leave;
                                currentYesNoState = yesNoState.no;
                                break;
                        }
                    }
                    else if (InputManager.isCombinedUnconfirmPressed(player.PlayerNumber))
                    {
                        currentMenuState = menuState.main;
                        currentMainState = mainState.resume;
                        player.unpause();
                    }
                    else { }
                    break;
                case menuState.options:
                    if (InputManager.isCombinedDownCombinedStickPressed(player.PlayerNumber))
                    {
                        switch (currentOptionsState)
                        {
                            case optionsState.controls:
                                currentOptionsState = optionsState.controls;
                                break;
                        }
                    }
                    else if (InputManager.isCombinedUpCombinedStickPressed(player.PlayerNumber))
                    {
                        switch (currentOptionsState)
                        {
                            case optionsState.controls:
                                currentOptionsState = optionsState.controls;
                                break;
                        }
                    }

                    if (InputManager.isCombinedConfirmPressed(player.PlayerNumber))
                    {
                        switch (currentOptionsState)
                        {
                            case optionsState.controls:
                                if (!drawingControls)
                                {
                                    drawingControls = true;
                                }
                                else
                                {
                                    drawingOtherControls = !drawingOtherControls; // Toggle
                                }
                                break;
                        }
                    }
                    else if (InputManager.isCombinedUnconfirmPressed(player.PlayerNumber))
                    {
                        if (drawingControls)
                        {
                            drawingControls = false;
                            drawingOtherControls = false;
                        }
                        else
                        {
                            currentMenuState = menuState.main;
                        }
                    }
                    else { }
                    break;
                case menuState.leave:
                    if (InputManager.isCombinedUpCombinedStickPressed(player.PlayerNumber)
                        || InputManager.isCombinedDownCombinedStickPressed(player.PlayerNumber))
                    {
                        switch (currentYesNoState)
                        {
                            case yesNoState.yes:
                                currentYesNoState = yesNoState.no;
                                break;
                            case yesNoState.no:
                                currentYesNoState = yesNoState.yes;
                                break;
                        }
                    }
                    else { }

                    if (InputManager.isCombinedConfirmPressed(player.PlayerNumber))
                    {
                        switch (currentYesNoState)
                        {
                            case yesNoState.yes:
                                currentMenuState = menuState.main;
                                currentMainState = mainState.resume;
                                player.unpause();
                                //Space394Game.GameInstance.decreasePlayers((int)player.PlayerNumber);
                                Space394Game.GameInstance.CurrentScene.ForceReadyToExit(); // Temporary
                                break;
                            case yesNoState.no:
                                currentMenuState = menuState.main;
                                break;
                        }
                    }
                    else if (InputManager.isCombinedUnconfirmPressed(player.PlayerNumber))
                    {
                        currentMenuState = menuState.main;
                    }
                    else { }
                    break;
                case menuState.destruct:
                    if (InputManager.isCombinedUpCombinedStickPressed(player.PlayerNumber)
                        || InputManager.isCombinedDownCombinedStickPressed(player.PlayerNumber))
                    {
                        switch (currentYesNoState)
                        {
                            case yesNoState.yes:
                                currentYesNoState = yesNoState.no;
                                break;
                            case yesNoState.no:
                                currentYesNoState = yesNoState.yes;
                                break;
                        }
                    }
                    else { }

                    if (InputManager.isCombinedConfirmPressed(player.PlayerNumber))
                    {
                        switch (currentYesNoState)
                        {
                            case yesNoState.yes:
                                currentMenuState = menuState.main;
                                currentMainState = mainState.resume;
                                player.unpause();
                                if (player.PlayerShip != null)
                                {
                                    player.PlayerShip.Health = 0;
                                }
                                else { }
                                break;
                            case yesNoState.no:
                                currentMenuState = menuState.main;
                                break;
                        }
                    }
                    else if (InputManager.isCombinedUnconfirmPressed(player.PlayerNumber))
                    {
                        currentMenuState = menuState.main;
                    }
                    else { }
                    break;
            }
            if (InputManager.isCombinedPausePressed(player.PlayerNumber))
            {
                currentMenuState = menuState.main;
                currentMainState = mainState.resume;
                player.unpause();
            }
            else { }
        }
Exemple #36
0
        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            foo += gameTime.ElapsedGameTime.Milliseconds;
            gamepadState = GamePad.GetState(PlayerIndex.One);

            keyBoardState = Keyboard.GetState();
            #region MENUENUM

            spriteBatch.Draw(background, new Rectangle(0, 0, Game1.INSTANCE.GraphicsDevice.Viewport.Width, Game1.INSTANCE.GraphicsDevice.Viewport.Height), Color.White);

            switch (_buttonPressed)
            {
                case buttonsPressed.DEFAULTMENUSTATE:
                    _menuState = menuState.DEFAULT;
                    break;
                case buttonsPressed.OPTIONSPRESSED:
                    _menuState = menuState.OPTIONS;
                    break;
                case buttonsPressed.STARTGAMEPRESSED:
                    _menuState = menuState.START;
                    break;
                case buttonsPressed.CHANGEPLATFORMPRESSED:
                    _menuState = menuState.CHANGEPLATFORM;
                    break;
                case buttonsPressed.CREDITSPRESSED:
                    _menuState = menuState.CREDITS;
                    break;
                case buttonsPressed.EXITPRESSED:
                    _menuState = menuState.EXIT;
                    break;
            }

            switch (_menuState)
            {
                case menuState.START:
                    if (_buttonPressed == buttonsPressed.BACKPRESSED)
                    {
                        _menuState = menuState.DEFAULT;
                    }
                    break;
                case menuState.OPTIONS:
                    if (_buttonPressed == buttonsPressed.BACKPRESSED)
                    {
                        _menuState = menuState.DEFAULT;
                    }
                    break;
                case menuState.CREDITS:
                    if (_buttonPressed == buttonsPressed.BACKPRESSED)
                    {
                        _menuState = menuState.DEFAULT;
                    }
                    break;
                case menuState.CHANGEPLATFORM:
                    if (_buttonPressed == buttonsPressed.BACKPRESSED)
                    {
                        _buttonPressed = buttonsPressed.NONE;
                        _menuState = menuState.START;
                    }
                    break;
                case menuState.EXIT:
                    if (_buttonPressed == buttonsPressed.BACKPRESSED)
                    {
                        _menuState = menuState.DEFAULT;
                    }
                    break;
            }

            switch (_dPadState)
            {
                case dPadState.BUTTON1:
                    _buttonSelect = buttonSelect.BUTTON1;
                    break;
                case dPadState.BUTTON2:
                    _buttonSelect = buttonSelect.BUTTON2;
                    break;
                case dPadState.BUTTON3:
                    _buttonSelect = buttonSelect.BUTTON3;
                    break;
                case dPadState.BUTTON4:
                    _buttonSelect = buttonSelect.BUTTON4;
                    break;
                case dPadState.BUTTON5:
                    _buttonSelect = buttonSelect.BUTTON5;
                    break;
                case dPadState.BUTTON6:
                    _buttonSelect = buttonSelect.BUTTON6;
                    break;
                case dPadState.BUTTON7:
                    _buttonSelect = buttonSelect.BUTTON7;
                    break;
            }

            #endregion
            #region DEFAULT
            if (_menuState == menuState.DEFAULT)
            {
                spriteBatch.Draw(_knop, _knop1Position, knopColor);
                spriteBatch.Draw(_knop, _knop2Position, knopColor);
                spriteBatch.Draw(_knop, _knop3Position, knopColor);
                spriteBatch.Draw(_knop, _knop4Position, knopColor);

                if (_buttonSelect == buttonSelect.BUTTON1)
                {
                    spriteBatch.Draw(_knop, _knop1Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON4;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            _buttonPressed = buttonsPressed.STARTGAMEPRESSED;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON2;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON4;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            _buttonPressed = buttonsPressed.STARTGAMEPRESSED;
                        }
                    }
                }

                else if (_buttonSelect == buttonSelect.BUTTON2)
                {
                    spriteBatch.Draw(_knop, _knop2Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON3;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            _buttonPressed = buttonsPressed.OPTIONSPRESSED;
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON3;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON1;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            _buttonPressed = buttonsPressed.OPTIONSPRESSED;
                            _dPadState = dPadState.BUTTON1;
                        }
                    }
                }

                else if (_buttonSelect == buttonSelect.BUTTON3)
                {
                    spriteBatch.Draw(_knop, _knop3Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON4;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            _buttonPressed = buttonsPressed.CREDITSPRESSED;
                            _dPadState = dPadState.BUTTON6;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON4;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON2;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            _buttonPressed = buttonsPressed.CREDITSPRESSED;
                            _dPadState = dPadState.BUTTON6;
                        }
                    }
                }

                else if (_buttonSelect == buttonSelect.BUTTON4)
                {
                    spriteBatch.Draw(_knop, _knop4Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON3;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            _buttonPressed = buttonsPressed.EXITPRESSED;
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON1;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON3;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            _buttonPressed = buttonsPressed.EXITPRESSED;
                            _dPadState = dPadState.BUTTON2;
                        }
                    }
                }

                if (foo >= fooLimit)
                {
                    if (gamepadState.Buttons.B == ButtonState.Pressed)
                    {
                        _buttonPressed = buttonsPressed.EXITPRESSED;
                        _dPadState = dPadState.BUTTON2;
                        foo = 0;
                    }
                }

                spriteBatch.DrawString(menuSpriteFont, "Start New Game", _text1Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Options", _text2Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "About us", _text3Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Exit", _text4Position, textColor);
            }
            #endregion
            #region STARTGAME
            else if (_menuState == menuState.START)
            {
                spriteBatch.Draw(_knop, _knop1Position, knopColor);
                spriteBatch.Draw(_knopArrows, _knop2Position, knopColor);
                spriteBatch.Draw(_knopArrows, _knop3Position, knopColor);
                spriteBatch.Draw(_knopArrows, _knop4Position, knopColor);
                spriteBatch.Draw(_knop, _knop5Position, knopColor);

                fragString = fragLimit.ToString();
                timeString = timeLimit.ToString();

                if (fragLimit >= 0 && fragLimit < 10) { _frags = 1; } else if (fragLimit >= 10 && fragLimit < 30) { _frags = 5; } else if (fragLimit >= 30) { _frags = 10; }
                if (fragLimit > 100) { fragLimit = 0; } else if (fragLimit < 0) { fragLimit = 100; }
                if (timeLimit >= 0 && timeLimit < 10) { _time = 1; } if (timeLimit >= 10 && timeLimit < 30) { _time = 5; } else if (timeLimit >= 30) { _time = 10; }
                if (timeLimit > 100) { timeLimit = 0; } else if (timeLimit < 0) { timeLimit = 100; }
                if (fragLimit == 0) { fragString = "Infinite"; } if (timeLimit == 0) { timeString = "Infinite"; }

                if (_buttonSelect == buttonSelect.BUTTON1)
                {
                    spriteBatch.Draw(_knop, _knop1Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON5;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            _buttonPressed = buttonsPressed.CHANGEPLATFORMPRESSED;
                            _dPadState = dPadState.BUTTON5;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON2;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON5;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            _buttonPressed = buttonsPressed.CHANGEPLATFORMPRESSED;
                            _dPadState = dPadState.BUTTON5;
                        }
                    }
                }
                else if (_buttonSelect == buttonSelect.BUTTON2)
                {
                    spriteBatch.Draw(_knopArrows, _knop2Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON3;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Left == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X <= -0.1)
                        {
                            if (numPlayers > 2)
                            {
                                numPlayers--;
                            }
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Right == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X >= 0.1)
                        {
                            if (numPlayers < 4)
                            {
                                numPlayers++;
                            }
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON3;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON1;
                        }
                        if (keyBoardState.IsKeyDown(Keys.Left))
                        {
                            if (numPlayers > 2)
                                numPlayers--;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Right))
                        {
                            if (numPlayers < 4)
                                numPlayers++;
                        }
                    }
                }

                else if (_buttonSelect == buttonSelect.BUTTON3)
                {
                    spriteBatch.Draw(_knopArrows, _knop3Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON4;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Left == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X <= -0.1)
                        {
                            if (fragLimit == 30) { _frags = 5; } else if (fragLimit == 10) { _frags = 1; }
                            fragLimit -= _frags;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Right == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X >= 0.1)
                        {
                            fragLimit += _frags;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON4;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON2;
                        }
                        if (keyBoardState.IsKeyDown(Keys.Left))
                        {
                            fragLimit -= _frags;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Right))
                        {
                            fragLimit += _frags;
                        }
                    }
                }

                else if (_buttonSelect == buttonSelect.BUTTON4)
                {
                    spriteBatch.Draw(_knopArrows, _knop4Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON5;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON3;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Left == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X <= -0.1)
                        {
                            if (timeLimit == 30) { _time = 5; } else if (timeLimit == 10) { _time = 1; }
                            timeLimit -= _time;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Right == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X >= 0.1)
                        {
                            timeLimit += _time;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON5;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON3;
                        }
                        if (keyBoardState.IsKeyDown(Keys.Left))
                        {
                            timeLimit -= _time;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Right))
                        {
                            timeLimit += _time;
                        }
                    }
                }

                else if (_buttonSelect == buttonSelect.BUTTON5)
                {
                    spriteBatch.Draw(_knop, _knop5Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON4;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            _buttonPressed = buttonsPressed.BACKPRESSED;
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON1;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON4;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            _buttonPressed = buttonsPressed.BACKPRESSED;
                            _dPadState = dPadState.BUTTON1;
                        }
                    }
                }

                if (foo >= fooLimit)
                {
                    if (gamepadState.Buttons.B == ButtonState.Pressed)
                    {
                        _buttonPressed = buttonsPressed.BACKPRESSED;
                        _dPadState = dPadState.BUTTON1;
                        foo = 0;
                    }
                }

                spriteBatch.DrawString(menuSpriteFont, "Start new Game", _menuWindowPosition, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Start Game", _text1Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Players : " + numPlayers, _text2Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Frag Limit: " + fragString, _text3Position, textColor);
                if (timeLimit != 0) { spriteBatch.DrawString(menuSpriteFont, "Time Limit: " + timeString + " mins.", _text4Position, textColor); }
                else { spriteBatch.DrawString(menuSpriteFont, "Time Limit: " + timeString, _text4Position, textColor); }
                spriteBatch.DrawString(menuSpriteFont, "Back", _text5Position, textColor);
            }
            #endregion
            #region CHANGEMAP
            else if (_menuState == menuState.CHANGEPLATFORM)
            {
                spriteBatch.DrawString(menuSpriteFont, "Change Map", _menuWindowPosition, textColor);

                levels = Directory.GetFiles("Maps");

                if (maps > levels.Length - 1)
                {
                    maps = 0;
                }
                else if (maps < 0)
                {
                    maps = levels.Length - 1;
                }

                string mapName = levels[maps];
                levelName = mapName;

                int first = mapName.IndexOf("\\");
                mapName = mapName.Remove(0, first + 1);
                int last = mapName.IndexOf(".");
                mapName = mapName.Remove(last, 4);

                //Create an filestream.
                FileStream fstream = new FileStream(levelName, FileMode.Open, FileAccess.Read);
                byte[] filecontent = new byte[fstream.Length];

                //Create an array to put our data in.
                string[][] leveldata = new string[filecontent.Length][];

                //Read the file and put data in the filecontent.
                for (int i = 0; i < fstream.Length; i++)
                {
                    fstream.Read(filecontent, i, 1);
                }

                //Split up the file in "words".
                int currentAt = 0;
                int currentAt2 = 0;
                for (int i = 0; i < filecontent.Length; i++)
                {

                    if (leveldata[currentAt] == null)
                    {
                        leveldata[currentAt] = new string[255];
                    }
                    if ((char)filecontent[i] == ' ')
                    {
                        currentAt2++;
                    }
                    else if ((char)filecontent[i] == (char)10)
                    {
                        currentAt2 = 0;
                        currentAt++;
                    }
                    else
                    {
                        leveldata[currentAt][currentAt2] += (char)filecontent[i];
                    }
                }

                //Go through every data in leveldata.
                for (int i = 0; i < leveldata.Length; ++i)
                {
                    if (leveldata[i] != null)
                    {
                        if (leveldata[i][0].Contains("background:"))
                        {
                            mapTex = Game1.INSTANCE.Content.Load<Texture2D>("Images/Maps/" + leveldata[i][1]);
                        }
                    }
                }

                spriteBatch.Draw(mapTex, _mapsPosition, Color.White);
                spriteBatch.Draw(_knopArrows, _knop5Position, knopColor);
                spriteBatch.Draw(_knop, _knop6Position, knopColor);
                spriteBatch.Draw(_knop, _knop7Position, knopColor);

                if (_buttonSelect == buttonSelect.BUTTON5)
                {
                    spriteBatch.Draw(_knopArrows, _knop5Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON6;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON7;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Left == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X <= -0.1)
                        {
                            maps--;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Right == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X >= 0.1)
                        {
                            maps++;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON6;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON7;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Left))
                        {
                            maps--;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Right))
                        {
                            maps++;
                        }
                    }
                }

                else if (_buttonSelect == buttonSelect.BUTTON6)
                {
                    spriteBatch.Draw(_knop, _knop6Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON7;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON5;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            audio.StopMusic();
                            startGame = true;
                            foo = 0;
                        }

                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON7;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON5;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            audio.StopMusic();
                            startGame = true;
                        }
                    }
                }

                else if (_buttonSelect == buttonSelect.BUTTON7)
                {
                    spriteBatch.Draw(_knop, _knop7Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON5;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON6;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            _buttonPressed = buttonsPressed.BACKPRESSED;
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON5;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON6;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            _buttonPressed = buttonsPressed.BACKPRESSED;
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                    }
                }

                if (foo >= fooLimit)
                {
                    if (gamepadState.Buttons.B == ButtonState.Pressed)
                    {
                        _buttonPressed = buttonsPressed.BACKPRESSED;
                        _dPadState = dPadState.BUTTON1;
                        foo = 0;
                    }
                }

                spriteBatch.DrawString(menuSpriteFont, mapName, _text5Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Start Game", _text6Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Back", _text7Position, textColor);
            }
            #endregion
            #region OPTIONS
            else if (_menuState == menuState.OPTIONS)
            {
                spriteBatch.DrawString(menuSpriteFont, "Options", _menuWindowPosition, textColor);

                spriteBatch.Draw(_knop, _knop1Position, Color.White);
                spriteBatch.Draw(_knop, _knop2Position, Color.White);
                spriteBatch.Draw(_knopArrows, _knop3Position, Color.White);
                spriteBatch.Draw(_knopArrows, _knop4Position, Color.White);
                spriteBatch.Draw(_knop, _knop5Position, Color.White);

                if (musicVol <= 0) { _music = "OFF"; } else { _music = "ON"; }
                if (soundVol <= 0) { _sound = "OFF"; } else { _sound = "ON"; }

                if (_dPadState == dPadState.BUTTON1)
                {
                    spriteBatch.Draw(_knop, _knop1Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON5;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            if (_music == "ON") { _music = "OFF"; musicVol = 0; }
                            else { _music = "ON"; musicVol = 1; }
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON2;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON5;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            if (_music == "ON") { _music = "OFF"; musicVol = 0; }
                            else { _music = "ON"; musicVol = 1; }
                        }
                    }
                }

                else if (_dPadState == dPadState.BUTTON2)
                {
                    spriteBatch.Draw(_knop, _knop2Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON3;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            if (_sound == "ON") { _sound = "OFF"; soundVol = 0; }
                            else { _sound = "ON"; soundVol = 1; }
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON3;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON1;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            if (_sound == "ON") { _sound = "OFF"; soundVol = 0; }
                            else { _sound = "ON"; soundVol = 1; }
                        }
                    }
                }

                else if (_dPadState == dPadState.BUTTON3)
                {
                    spriteBatch.Draw(_knopArrows, _knop3Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON4;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Left == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X <= -0.1)
                        {
                            if (musicVol > 0) { musicVol -= 0.1f; }
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Right == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X >= 0.1)
                        {
                            if (musicVol < 1) { musicVol += 0.1f; }
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON4;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON2;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Left))
                        {
                            if (musicVol > 0) { musicVol -= 0.1f; }
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Right))
                        {
                            if (musicVol < 1) { musicVol += 0.1f; }
                        }
                    }
                }
                else if (_dPadState == dPadState.BUTTON4)
                {
                    spriteBatch.Draw(_knopArrows, _knop4Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON5;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON3;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Left == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X <= -0.1)
                        {
                            if (soundVol > 0) { soundVol -= 0.1f; }
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Right == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X >= 0.1)
                        {
                            if (soundVol < 1) { soundVol += 0.1f; }
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON5;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON3;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Left))
                        {
                            if (soundVol > 0) { soundVol -= 0.1f; }
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Right))
                        {
                            if (soundVol < 1) { soundVol += 0.1f; }
                        }
                    }
                }
                else if (_dPadState == dPadState.BUTTON5)
                {
                    spriteBatch.Draw(_knop, _knop5Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON4;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            _buttonPressed = buttonsPressed.BACKPRESSED;
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON1;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON4;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            _buttonPressed = buttonsPressed.BACKPRESSED;
                            _dPadState = dPadState.BUTTON2;
                        }
                    }
                }

                if (foo >= fooLimit)
                {
                    if (gamepadState.Buttons.B == ButtonState.Pressed)
                    {
                        _buttonPressed = buttonsPressed.BACKPRESSED;
                        _dPadState = dPadState.BUTTON2;
                        foo = 0;
                    }
                }

                spriteBatch.DrawString(menuSpriteFont, "Music: " + _music, _text1Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Sound: " + _sound, _text2Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Musicvolume: " + (int)(musicVol * 100) + "%", _text3Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Soundvolume: " + (int)(soundVol * 100) + "%", _text4Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Back", _text5Position, textColor);
                audio.setMusicVolume(musicVol);
            }
            #endregion
            #region CREDITS
            else if (_menuState == menuState.CREDITS)
            {
                spriteBatch.DrawString(menuSpriteFont, "Credits", _menuWindowPosition, textColor);

                _names = Directory.GetFiles("Content\\Images\\Photos");

                if (nameInt > _names.Length - 1)
                {
                    nameInt = 0;
                }
                else if (nameInt < 0)
                {
                    nameInt = _names.Length - 1;
                }

                string creditName = _names[nameInt];
                names = creditName;

                int first = creditName.IndexOf("Images\\Photos\\");
                creditName = creditName.Remove(0, first + 14);
                int last = creditName.IndexOf(".");
                creditName = creditName.Remove(last, 4);

                for (int i = 0; i < names.Length; i++)
                {
                    photos = Game1.INSTANCE.Content.Load<Texture2D>("Images\\Photos\\" + creditName);
                }

                spriteBatch.Draw(photos, _mapsPosition, Color.White);
                spriteBatch.Draw(_knopArrows, _knop6Position, knopColor);
                spriteBatch.Draw(_knop, _knop7Position, knopColor);

                if (_buttonSelect == buttonSelect.BUTTON6)
                {
                    spriteBatch.Draw(_knopArrows, _knop6Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON7;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON7;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Left == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X <= -0.1)
                        {
                            nameInt--;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Right == ButtonState.Pressed || gamepadState.ThumbSticks.Left.X >= 0.1)
                        {
                            nameInt++;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON7;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON7;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Left))
                        {
                            nameInt--;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Right))
                        {
                            nameInt++;
                        }
                    }
                }

                else if (_buttonSelect == buttonSelect.BUTTON7)
                {
                    spriteBatch.Draw(_knop, _knop7Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON6;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON6;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            _buttonPressed = buttonsPressed.BACKPRESSED;
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON6;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON6;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            _buttonPressed = buttonsPressed.BACKPRESSED;
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                    }
                }

                string taak = "Blaat";
                Vector2 textOffset = new Vector2();
                switch (creditName)
                {
                    case "Daan":
                        taak = "Designer";
                        break;
                    case "Erwin":
                        taak = "Project Leader";
                        break;
                    case "Gerjo":
                        taak = "Programmer&Graphic Design";
                        textOffset = new Vector2(90, 0);
                        break;
                    case "Jur":
                        taak = "Programmer";
                        break;
                    case "Robby":
                        taak = "Programmer";
                        break;
                    case "Sander":
                        taak = "Lead Programmer";
                        break;
                    case "Stephan":
                        taak = "Designer & Audio Design";
                        textOffset = new Vector2(40, 0);
                        break;
                }

                if (foo >= fooLimit)
                {
                    if (gamepadState.Buttons.B == ButtonState.Pressed)
                    {
                        _buttonPressed = buttonsPressed.BACKPRESSED;
                        _dPadState = dPadState.BUTTON1;
                        foo = 0;
                    }
                }

                spriteBatch.DrawString(menuSpriteFont, taak, _text1Position - textOffset, textColor);
                spriteBatch.DrawString(menuSpriteFont, creditName, _text6Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Back", _text7Position, textColor);
            }
            #endregion
            #region EXITGAME
            else if (_menuState == menuState.EXIT)
            {
                spriteBatch.Draw(_knop, _knop1Position, knopColor);
                spriteBatch.Draw(_knop, _knop2Position, knopColor);

                if (_buttonSelect == buttonSelect.BUTTON1)
                {
                    spriteBatch.Draw(_knop, _knop1Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            Game1.INSTANCE.Exit();
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON2;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON2;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            Game1.INSTANCE.Exit();
                        }
                    }
                }

                else if (_buttonSelect == buttonSelect.BUTTON2)
                {
                    spriteBatch.Draw(_knop, _knop2Position, knopSelectColor);
                    if (foo >= fooLimit)
                    {
                        if (gamepadState.DPad.Down == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y <= -0.1)
                        {
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                        else if (gamepadState.DPad.Up == ButtonState.Pressed || gamepadState.ThumbSticks.Left.Y >= 0.1)
                        {
                            _dPadState = dPadState.BUTTON1;
                            foo = 0;
                        }
                        else if (gamepadState.Buttons.A == ButtonState.Pressed)
                        {
                            _buttonPressed = buttonsPressed.BACKPRESSED;
                            _dPadState = dPadState.BUTTON2;
                            foo = 0;
                        }
                    }
                    if (previousKeyBoardState != keyBoardState)
                    {
                        if (keyBoardState.IsKeyDown(Keys.Up))
                        {
                            _dPadState = dPadState.BUTTON1;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Down))
                        {
                            _dPadState = dPadState.BUTTON1;
                        }
                        else if (keyBoardState.IsKeyDown(Keys.Enter))
                        {
                            _buttonPressed = buttonsPressed.BACKPRESSED;
                            _dPadState = dPadState.BUTTON2;
                        }
                    }
                }

                if (foo >= fooLimit)
                {
                    if (gamepadState.Buttons.B == ButtonState.Pressed)
                    {
                        _buttonPressed = buttonsPressed.BACKPRESSED;
                        _dPadState = dPadState.BUTTON4;
                        foo = 0;
                    }
                }

                spriteBatch.DrawString(menuSpriteFont, "Exit. Are you sure?", _menuWindowPosition, textColor);
                spriteBatch.DrawString(menuSpriteFont, "Yes", _text1Position, textColor);
                spriteBatch.DrawString(menuSpriteFont, "NO", _text2Position, textColor);
            }
            #endregion
            previousKeyBoardState = keyBoardState;
        }
Exemple #37
0
    //IEnumerator because needs yield return to check for errors in creating account
    IEnumerator ShowSignupGUI()
    {
        GUILayout.BeginArea(new Rect((Screen.width - 400) / 2, (Screen.height - 300) / 2, 400, 300));

            GUILayout.Label("Sign Up");

            GUILayout.BeginHorizontal();
                GUILayout.Label("Email:", GUILayout.Width(150));
                emailInput = GUILayout.TextField(emailInput);
                GUILayout.Label("@", GUILayout.Width(20));
                email2Input = GUILayout.TextField(email2Input);
                GUILayout.Label(".com");
            GUILayout.EndHorizontal();

            GUILayout.Space(15);

            GUILayout.BeginHorizontal();
                GUILayout.Label("Nickname:", GUILayout.Width(150));
                nickInput = GUILayout.TextField(nickInput);
            GUILayout.EndHorizontal();

            GUILayout.Space(15);

            GUILayout.BeginHorizontal();
                GUILayout.Label("Password:"******"*"[0], 15);
            GUILayout.EndHorizontal();

            GUILayout.Space(15);

            GUILayout.BeginHorizontal();
                GUILayout.Label("Confirm Password:"******"*"[0], 15);
            GUILayout.EndHorizontal();

            GUILayout.Space(20);

            GUILayout.BeginHorizontal();
                //GUILayout.Width(120);
                if (GUILayout.Button("Create!", GUILayout.Width(200)))
                {
                    if(pass1Input != pass2Input){
                        print("Passwords do not match!");
                    }
                    else{
                        email3Input = emailInput + "@"+ email2Input + ".com";
                        yield return StartCoroutine(UserDatabase.signUp(email3Input, nickInput, pass1Input));
                        if(userTally){
                            PhotonNetwork.playerName = nickInput;
                            levelSelected = maxLevelData;
                            currentMenuState = menuState.profile;
                        }
                    }
                }
                if (GUILayout.Button("Cancel", GUILayout.Width(200))){
              			pass1Input = "";
                        pass2Input = "";
                        currentMenuState = menuState.login;
                }
            GUILayout.EndHorizontal();
        GUILayout.EndArea();
    }
Exemple #38
0
    // Update is called once per frame
    void Update()
    {
        bool isLight = digTest.turnedOn;
        if(isLight){
            timer-=Time.deltaTime;
        }
            else if(!isLight){
            float tempTimer = timer;
                timer= tempTimer;
        }

        if(timer<=0)
            Application.LoadLevel("EndMenu");

        if(Input.GetKey(KeyCode.M)&&canToggle)
        {
            if(state==menuState.off)
            {
                state=menuState.isMenu;
                show=true;
            }
            else
            {
                show=false;
                state=menuState.off;
            }
            canToggle=false;
        }

        if(Input.GetKey(KeyCode.P)&&canToggle)
        {
            if(state==menuState.off)
            {
                state=menuState.isPause;
                show=true;
            }
            else
            {
                show=false;
                state=menuState.off;
            }
            canToggle=false;
        }

        if(Input.GetKey(KeyCode.J)&&canToggle)
        {
            if(state==menuState.off)
            {
                state=menuState.isJournal;
                show=true;
            }
            else
            {
                state=menuState.off;
                show=false;
            }
            canToggle=false;
        }

        if((!Input.GetKey(KeyCode.M)) && (!Input.GetKey(KeyCode.P))
           && (!Input.GetKey(KeyCode.J)))
        {
            canToggle=true;
        }
    }
    public void Room()
    {
        //Patient is where you write your room code
        if (state == menuState.room)
            return;

        onSave();
        menuManager.Instance.input.characterValidation = InputField.CharacterValidation.Integer;
        menuManager.Instance.input.characterLimit = 8;
        state = menuState.room;

        menuManager.Instance.input.text = PlayerPrefs.GetString("roomCode");
        menuManager.Instance.animator.Play(Animator.StringToHash("playerRoom"), -1, 0);
        soundManager.playSound(soundManager.soundList["decline1"], false, 3f);
    }
Exemple #40
0
    //IEnumerator because needs yield return to check for errors in login
    IEnumerator ShowLoginGUI()
    {
        GUILayout.BeginArea(new Rect((Screen.width - 400) / 2, (Screen.height - 300) / 2, 400, 300));

            GUILayout.Label("Log In");

            //Player name input
            GUILayout.BeginHorizontal();
                GUILayout.Label("Username", GUILayout.Width(150));
                PhotonNetwork.playerName = GUILayout.TextField(PhotonNetwork.playerName);
                if (GUI.changed)
                    PlayerPrefs.SetString("playerName", PhotonNetwork.playerName);
            GUILayout.EndHorizontal();

            GUILayout.Space(15);

            //Player password input
            GUILayout.BeginHorizontal();
                GUILayout.Label("Password:"******"*"[0], 15);
            GUILayout.EndHorizontal();

            GUILayout.Space(20);

            //Log in or create new account
            GUILayout.BeginHorizontal();
                if (GUILayout.Button("Create New Account", GUILayout.Width(200)))
                {
                    //StartCoroutine(UserDatabase.getData("qq", "qq", "email")); 		tested getData() works, delete this testing line soon
                    pass1Input = "";
                    currentMenuState = menuState.signup;
                }
                if (GUILayout.Button("GO", GUILayout.Width(200)))
                {
                    yield return StartCoroutine(UserDatabase.login(PhotonNetwork.playerName, pass1Input));
                    if(userTally)
                        currentMenuState = menuState.profile;
                }
            GUILayout.EndHorizontal();
        GUILayout.EndArea();
    }
Exemple #41
0
 	//handle change to download list
	public void listValueChanged()
	{
		Debug.Log ("VAlue " + soundDropdown.value + currentMenuState);
		if (currentMenuState == menuState.main) {
			//got to sound menu
			if (soundDropdown.value == 0) {
				soundDropdown.options = includedSounds;
				currentMenuState = menuState.included;
				soundDropdown.value = 1;
			}
			//go to download menu
			else if(soundDropdown.value == 1)
			{
				soundDropdown.options = downloadMenu;
				currentMenuState = menuState.downloads;
				soundDropdown.value = 1;
			}
		} else if (currentMenuState == menuState.downloads) {
			//go back
			if (soundDropdown.value == 0) {
				soundDropdown.options = mainMenu;

				currentMenuState = menuState.main;
				soundDropdown.value = 2;
			}
		} else if (currentMenuState == menuState.included) {
			if(soundDropdown.value == 0)
			{
				soundDropdown.options = mainMenu;
				currentMenuState = menuState.main;
				soundDropdown.value = 2;
			}
		}
	}
Exemple #42
0
	void joinServer( string inIPAddress )
	{
		// Validate IP
		try
		{
			NetworkConnectionError error = Network.Connect( inIPAddress,DEFAULT_PORT);
			if( error != NetworkConnectionError.NoError)
			{

			}
			else
			{
				// Connected
			}
		}
		catch(System.Exception e)// NetworkConnectionError
		{
			errorString = "Failed to Connect to Server";
			curMenuState = menuState.error;
		}
	}
Exemple #43
0
	void OnFailedToConnect(NetworkConnectionError error) {
		//Debug.Log("Could not connect to server: " + error);
		errorString = "Failed to Connect to Server";
		curMenuState = menuState.error;
	}
Exemple #44
0
	void OnGUI(){

		switch(curMenuState)
		{
		case menuState.main:
			// Draw Box
			GUI.Label(new Rect(buttonLeft, buttonTop, buttonWidth, buttonHeight), titleString);

			// Start
			if (GUI.Button (new Rect (buttonLeft, buttonTop + buttonHeight, buttonWidth, buttonHeight), playString)) {
				// Launch
				curMenuState = menuState.play;
			}
			// Exit
			if (GUI.Button (new Rect (buttonLeft, buttonTop + buttonHeight * 2.0f, buttonWidth, buttonHeight), quitString)) {
				// This code is executed when the Button is clicked
			}

			break;

		case menuState.play:
			// Draw Box
			GUI.Label(new Rect(buttonLeft, buttonTop, buttonWidth, buttonHeight), titleString);
			
			// Start
			if (GUI.Button (new Rect (buttonLeft, buttonTop + buttonHeight, buttonWidth, buttonHeight), joinServerString)) {
				// Launch
				curMenuState = menuState.join;
			}

			if (GUI.Button (new Rect (buttonLeft, buttonTop + buttonHeight * 2.0f, buttonWidth, buttonHeight), makeServerString)) {
				// This code is executed when the Button is clicked
				buildServer();
			}
			// Exit
			if (GUI.Button (new Rect (buttonLeft, buttonTop + buttonHeight * 3.0f, buttonWidth, buttonHeight), backString)) {
				// This code is executed when the Button is clicked
				curMenuState = menuState.main;
			}
			break;

		case menuState.join:
			// Draw Box
			GUI.Label(new Rect(buttonLeft, buttonTop, buttonWidth, buttonHeight), titleString);

			// Input box
			inputIPString = GUI.TextField(new Rect(buttonLeft, buttonTop + buttonHeight, buttonWidth, buttonHeight), inputIPString, 25);
			// Start
			if(GUI.Button (new Rect (buttonLeft, buttonTop + buttonHeight * 2.0f, buttonWidth, buttonHeight), joinServerString)) {
				// This code is executed when the Button is clicked
				curMenuState = menuState.loading;
				joinServer( inputIPString );
			}
			// Exit
			if (GUI.Button (new Rect (buttonLeft, buttonTop + buttonHeight * 3.0f, buttonWidth, buttonHeight), backString)) {
				// This code is executed when the Button is clicked
				curMenuState = menuState.main;
			}
			break;

		case menuState.hidden:
		break;
		case menuState.loading:
			GUI.Label(new Rect(buttonLeft, buttonTop, buttonWidth, buttonHeight), loadingString);
			break;
		
		case menuState.error:
			// Draw Box
			GUI.Label(new Rect(buttonLeft, buttonTop, buttonWidth, buttonHeight), errorString);
			if(GUI.Button (new Rect (buttonLeft, buttonTop + buttonHeight * 1.0f, buttonWidth, buttonHeight), acceptString)) {
				// This code is executed when the Button is clicked
				curMenuState = menuState.main;
			}
		break;
		}
	}
Exemple #45
0
        public void GamePadUpdate()
        {
            // keeps track of current keyboard state
            GamePadState youngState = GamePad.GetState(PlayerIndex.One);

            // only do the following if the menustate is on
            if (myState == menuState.Off) return;
            if (myState == menuState.Clicking) return;
            if (keysOff) return;
            // if up is pressed, moves selector up
            if (youngState.IsButtonDown(Buttons.LeftThumbstickUp))
            {
                if (!elderState.IsButtonDown(Buttons.LeftThumbstickUp))
                {
                    selected--;
                    if (selected == -1) selected = buttons.Length - 1;
                }
            }

            if (youngState.IsButtonDown(Buttons.DPadUp))
            {
                if (!elderState.IsButtonDown(Buttons.DPadUp))
                {
                    selected--;
                    if (selected == -1) selected = buttons.Length - 1;
                }
            }

            // if down is pressed, moves selector down
            if (youngState.IsButtonDown(Buttons.LeftThumbstickDown))
            {
                if (!elderState.IsButtonDown(Buttons.LeftThumbstickDown))
                {
                    selected++;
                    if (selected == buttons.Length) selected = 0;
                }
            }

            if (youngState.IsButtonDown(Buttons.DPadDown))
            {
                if (!elderState.IsButtonDown(Buttons.DPadDown))
                {
                    selected++;
                    if (selected == buttons.Length) selected = 0;
                }
            }

            // if enter is pressed, ...
            if (youngState.IsButtonDown(Buttons.A))
            {
                if (!elderState.IsButtonDown(Buttons.A))
                {
                    myState = menuState.Clicking;
                    buttons[selected].WhenButtonClicked(delegate() { myState = menuState.On; });
                    buttons[selected].Click();
                }
            }

            // makes the oldstate the previous state
            elderState = youngState;
        }
 public void setState(menuState State)
 {
     state = State;
 }
Exemple #47
0
        // method to keep track of keys pressed
        public void KeyUpdate()
        {
            // keeps track of current keyboard state
            KeyboardState newState = Keyboard.GetState();

            // only do the following if the menustate is on
            if (myState == menuState.Off) return;
            if (myState == menuState.Clicking) return;
            if (keysOff) return;
            // if up is pressed, moves selector up
            if (newState.IsKeyDown(Keys.Up))
            {
                if (!oldState.IsKeyDown(Keys.Up))
                {
                    selected--;
                    if (selected == -1) selected = buttons.Length - 1;
                }
            }

            // if down is pressed, moves selector down
            if (newState.IsKeyDown(Keys.Down))
            {
                if (!oldState.IsKeyDown(Keys.Down))
                {
                    selected++;
                    if (selected == buttons.Length) selected = 0;
                }
            }

            // if enter is pressed, ...
            if (newState.IsKeyDown(Keys.Enter))
            {
                if (!oldState.IsKeyDown(Keys.Enter))
                {
                    myState = menuState.Clicking;
                    buttons[selected].WhenButtonClicked(delegate() { myState = menuState.On; });
                    buttons[selected].Click();
                }
            }

            // makes the oldstate the previous state
            oldState = newState;
        }
    public void Patient()
    {
        //Patient is where you write your player name

        if (state == menuState.system)
            return;

        menuManager.Instance.input.characterValidation = InputField.CharacterValidation.Name;
        menuManager.Instance.input.characterLimit = 16;
        menuManager.Instance.input.text = state != menuState.off ? PlayerPrefs.GetString("name") : defaultPlayerName;

        state = menuState.system;
        menuManager.Instance.animator.Play(Animator.StringToHash("playerPatient"), -1, 0);
        soundManager.playSound(soundManager.soundList["accept1"], false, 3f);
        onSave();
    }
Exemple #49
0
 public void MouseUpdate()
 {
     if (myState == menuState.Off) return;
     if (myState == menuState.Clicking) return;
     MouseState newstate = Mouse.GetState();
     if (newstate == oldstate) return;
     float x = newstate.X;
     float y = newstate.Y;
     Vector2 mousePosition = new Vector2(x, y);
     for (int i = 0; i < buttonAmount; i++)
     {
         float halfWidth = buttons[i].width / 2;
         float halfHeight = buttons[i].height / 2;
         float xOrigin = buttons[i].attributes.position.X;
         float yOrigin = buttons[i].attributes.position.Y;
         if ((x > (xOrigin - halfWidth)) && (x < (xOrigin + halfWidth)) && (y < (yOrigin + halfHeight)) && (y > (yOrigin - halfHeight)))
         {
             selected = i;
             if ((newstate.LeftButton == ButtonState.Pressed) && (oldstate.LeftButton == ButtonState.Released))
             {
                 myState = menuState.Clicking;
                 buttons[selected].WhenButtonClicked(delegate() { myState = menuState.On; });
                 buttons[selected].Click();
             }
         }
     }
     oldstate = newstate;
 }
Exemple #50
0
	void setupDropdown()
	{
		currentMenuState = menuState.main;
		mainMenu = new List<Dropdown.OptionData> ();
		mainMenu.Add(new Dropdown.OptionData("Sounds"));
		mainMenu.Add (new Dropdown.OptionData ("Downloads"));
		mainMenu.Add (new Dropdown.OptionData (""));
		soundDropdown.options = mainMenu;
		soundDropdown.value = 2;

		downloadMenu = new List<Dropdown.OptionData> ();
		downloadMenu.Add (new Dropdown.OptionData ("Back"));

		includedSounds = new List<Dropdown.OptionData> ();
		includedSounds.Add (new Dropdown.OptionData ("Back"));

		Debug.Log (allList.Count);
		for (int i =0; i < allList.Count; i++) {
			includedSounds.Add(new Dropdown.OptionData(allList[i].name));
		}
	}
Exemple #51
0
 void Start()
 {
     phase = menuState.MAIN;
     FindObjectOfType <AudioManager>().Play("Turkish March"); // Play the main menu BGM.
 }
Exemple #52
0
 void changeStateTo(menuState nextState)
 {
     //initState = false;
     currentMenuState = nextState;
 }
        public PausedPlayerState(Player _player)
        {
            player = _player;

            pauseBackgroundEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx"), new Vector2(0, 0));
            pauseBackgroundHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk"), new Vector2(0, 0));
            optionsBackgroundEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_esx"), new Vector2(0, 0));
            optionsBackgroundHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_halk"), new Vector2(0, 0));
            destructBackgroundEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/destruct_esx"), new Vector2(0, 0));
            destructBackgroundHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/destruct_halk"), new Vector2(0, 0));
            leaveBackgroundEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/leave_esx"), new Vector2(0, 0));
            leaveBackgroundHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/leave_halk"), new Vector2(0, 0));

            resumeEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx_resume"), new Vector2(347, 165));
            resumeHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk_resume"), new Vector2(345, 168));
            optionsEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx_options"), new Vector2(347, 202));
            optionsHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk_options"), new Vector2(347, 204));
            voteEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx_vote"), new Vector2(338, 238));
            voteHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk_vote"), new Vector2(336, 240));
            destructEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx_destruct"), new Vector2(330, 274));
            destructHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk_destruct"), new Vector2(327, 277));
            leaveEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx_leave"), new Vector2(332, 310));
            leaveHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk_leave"), new Vector2(330, 312));
            yesEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/destruct_esx_yes"), new Vector2(361, 246));
            yesHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/destruct_halk_yes"), new Vector2(358, 247));
            noEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/destruct_esx_no"), new Vector2(364, 282));
            noHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/destruct_halk_no"), new Vector2(363, 284));
            settingsEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_esx_settings"), new Vector2(345, 198));
            settingsHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_halk_settings"), new Vector2(341, 201));
            controlsEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_esx_controls"), new Vector2(343, 235));
            controlsHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_halk_controls"), new Vector2(340, 237));
            profileEsx = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_esx_profile"), new Vector2(349, 271));
            profileHalk = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_halk_profile"), new Vector2(347, 273));

            resumeEsxLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx_resume_lit"), new Vector2(347, 165));
            resumeHalkLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk_resume_lit"), new Vector2(345, 168));
            optionsEsxLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx_options_lit"), new Vector2(347, 202));
            optionsHalkLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk_options_lit"), new Vector2(347, 204));
            voteEsxLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx_vote_lit"), new Vector2(338, 238));
            voteHalkLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk_vote_lit"), new Vector2(336, 240));
            destructEsxLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx_destruct_lit"), new Vector2(330, 274));
            destructHalkLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk_destruct_lit"), new Vector2(327, 277));
            leaveEsxLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_esx_leave_lit"), new Vector2(332, 310));
            leaveHalkLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/menu_halk_leave_lit"), new Vector2(330, 312));
            yesEsxLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/destruct_esx_yes_lit"), new Vector2(361, 246));
            yesHalkLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/destruct_halk_yes_lit"), new Vector2(358, 247));
            noEsxLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/destruct_esx_no_lit"), new Vector2(364, 282));
            noHalkLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/destruct_halk_no_lit"), new Vector2(363, 284));
            settingsEsxLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_esx_settings_lit"), new Vector2(345, 198));
            settingsHalkLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_halk_settings_lit"), new Vector2(341, 201));
            controlsEsxLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_esx_controls_lit"), new Vector2(343, 235));
            controlsHalkLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_halk_controls_lit"), new Vector2(340, 237));
            profileEsxLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_esx_profile_lit"), new Vector2(349, 271));
            profileHalkLit = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/options_halk_profile_lit"), new Vector2(347, 273));

            controlsPC = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/controls_PC"), new Vector2(0, 0));
            controlsXBox = new AutoTexture2D(ContentLoadManager.loadTexture("Textures/Screens/controls_xbox"), new Vector2(0, 0));

            currentMenuState = menuState.main;
            currentMainState = mainState.resume;
            currentYesNoState = yesNoState.no;
            currentOptionsState = optionsState.controls;
            drawingControls = false;
            drawingOtherControls = false;
        }
Exemple #54
0
 //bool isLightOn;
 // Use this for initialization
 void Start()
 {
     rectangle = new Rect (0, 0, 200, 200);
     batteryRectangle = new Rect (500, 0, 200, 50);
     show = false;
     state = menuState.off;
     numFoundRocks = 0;
     numNeededRocks = 5;
     timer = 100.0f;
     RenderSettings.ambientLight = Color.black;
     hintContent = "";
     currentColl = "";
     digTest = GameObject.Find("Fox").GetComponent<DigTest>();
 }