public ShapeTestResult(bool didHit, int hitEntity, Vector3 hitPosition, Vector3 hitNormal, materials hitMaterial) { DidHit = didHit; HitEntity = hitEntity; HitPosition = hitPosition; HitNormal = hitNormal; HitMaterial = hitMaterial; }
private void UpdateDebrisLayer(materials material) { if (Game.GameTime - _lastDebrisSpawnTime > 3000 + Probability.GetInteger(0, 5000)) { // UI.ShowSubtitle("spawn debris"); new TDebris(this, _position, ScriptThread.GetVar <float>("vortexRadius")); } }
public async Task <ActionResult> DeleteConfirmed(int id) { materials materials = await db.materials.FindAsync(id); db.materials.Remove(materials); await db.SaveChangesAsync(); return(RedirectToAction("Index")); }
public string getApplyServiceId(int materialId, int count) { materials material = _entities.materials.Find(materialId); COUNT c = _entities.COUNT.Find(count); decimal? resultPrice = material.price * c.COUNT_VALUE * c.PRICE; decimal res = Decimal.Round((decimal)resultPrice, 2); return("" + res); }
public sculpting(int chunkSize, int voxelsPerChunk, int overlap, float max, materials mats) { this.chunkSize = chunkSize; this.voxelsPerChunk = voxelsPerChunk; this.overlap = overlap; this.resolution = (float)voxelsPerChunk / chunkSize; this.cS = (int)((float)chunkSize * resolution) + overlap; this.max = max; this.materials = mats; }
public materials this[materials m] { get { if (Materials.Any(l => l == m)) { return(Materials.First(l => l == m)); } return(materials.none); } }
public async Task <ActionResult> Edit([Bind(Include = "Id,description,price,count")] materials materials) { if (ModelState.IsValid) { db.Entry(materials).State = EntityState.Modified; await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(materials)); }
public async Task <ActionResult> Create([Bind(Include = "Id,description,price,count")] materials materials) { if (ModelState.IsValid) { db.materials.Add(materials); await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(materials)); }
public bool AddNewMaterial(materials materials) { try { _entities.materials.Add(materials); _entities.SaveChanges(); } catch { return(false); } return(true); }
// GET: materials/Delete/5 public async Task <ActionResult> Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } materials materials = await db.materials.FindAsync(id); if (materials == null) { return(HttpNotFound()); } return(View(materials)); }
private void UpdateSurfaceDetection(int gameTime) { if (gameTime - lastParticleShapeTestTime > 1200) { var str = ShapeTestEx.RunShapeTest(_position + Vector3.WorldUp * 10.0f, _position + Vector3.WorldDown * 10.0f, null, IntersectOptions.Everything); if (str.HitMaterial != lastMaterialTraversed) { switch (lastMaterialTraversed) { case materials.sand_track: case materials.sand_compact: case materials.sand_dry_deep: case materials.sand_loose: case materials.sand_wet: case materials.sand_wet_deep: { particleColorPrev = particleColor; particleColorGoal = Color.NavajoWhite; particleLerpTime = 0.0f; } break; default: particleColorPrev = particleColor; particleColorGoal = Color.Black; particleLerpTime = 0.0f; break; } lastMaterialTraversed = str.HitMaterial; } lastParticleShapeTestTime = gameTime; } if (particleLerpTime < 1.0f) { particleLerpTime += Game.LastFrameTime / ColorLerpDuration; particleColor = particleColor.Lerp(particleColorGoal, particleLerpTime); } MemoryAccess.SetPtfxColor("core", "ent_amb_smoke_foundry", 0, particleColor); MemoryAccess.SetPtfxColor("core", "ent_amb_smoke_foundry", 1, particleColor); MemoryAccess.SetPtfxColor("core", "ent_amb_smoke_foundry", 2, particleColor); }
private void AddNewItem_Click(object sender, EventArgs e) { categories category = categoriesComboBox.SelectedItem as categories; materials zeroIdObj = materialsBindingSource.List.OfType<materials>().ToList().Find(f => f.material_id == 0); if (zeroIdObj != null) return; this.splitContainer1.SplitterDistance = 120; materials obj = new materials { unit_id = 1, category_id = category.category_id }; materialsBindingSource.Add(obj); this.material_nameTextBox.Focus(); materialsBindingSource.MoveLast(); this.buttonAddNew.Enabled = false; }
public void copyProtectiveHazard(ProtectiveHazard original) { name = original.name; material = original.material; protectiveHazardHP = original.protectiveHazardHP; }
public ProtectiveHazard(ProtectiveHazard protectiveHazard) { name = protectiveHazard.name; material = protectiveHazard.material; protectiveHazardHP = protectiveHazard.protectiveHazardHP; }
public ProtectiveHazard(string name, materials material, int protectiveHazardHP) { this.name = name; this.material = material; this.protectiveHazardHP = protectiveHazardHP; }