static void Main(string[] args) { masterControl nGame = new masterControl(); nGame.reglas(); Console.ReadKey(); }
void Awake() { masterControl MC = GetComponent <masterControl>(); if (MC.currentPlatform == masterControl.platform.Vive) { Instantiate(hmdPrefab, hmdTargetVive, false); manips[0] = (Instantiate(controllerPrefab, controllerLTargetVive, false) as GameObject).GetComponentInChildren <manipulator>(); manips[1] = (Instantiate(controllerPrefab, controllerRTargetVive, false) as GameObject).GetComponentInChildren <manipulator>(); manips[0].transform.parent.localPosition = Vector3.zero; manips[1].transform.parent.localPosition = Vector3.zero; //if (SteamVR.instance.hmd_TrackingSystemName == "oculus") oculusSwitch(); } }
void Awake() { instance = this; _measurePhase = 0; _sampleDuration = 1.0 / AudioSettings.outputSampleRate; if (!PlayerPrefs.HasKey("glowVal")) { PlayerPrefs.SetFloat("glowVal", 1); } if (!PlayerPrefs.HasKey("envSound")) { PlayerPrefs.SetInt("envSound", 1); } glowVal = PlayerPrefs.GetFloat("glowVal"); setGlowLevel(glowVal); if (PlayerPrefs.GetInt("envSound") == 0) { MuteBackgroundSFX(true); muteEnvToggle.isOn = true; } SaveDir = System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyDocuments) + Path.DirectorySeparatorChar + "SoundStage"; ReadFileLocConfig(); Directory.CreateDirectory(SaveDir + Path.DirectorySeparatorChar + "Saves"); Directory.CreateDirectory(SaveDir + Path.DirectorySeparatorChar + "Samples"); beatUpdateEvent += beatUpdateEventLocal; beatResetEvent += beatResetEventLocal; setBPM(120); GetComponent <sampleManager>().Init(); }