public override void LoadContent() { menu.LoadContent(); Texture2D Left = game.Content.Load <Texture2D>("Textures/UI/button/bL"); Texture2D Right = game.Content.Load <Texture2D>("Textures/UI/button/bR"); Texture2D Middle = game.Content.Load <Texture2D>("Textures/UI/button/bM"); SpriteFont font = game.Content.Load <SpriteFont>("fonts/small"); pixel = game.Content.Load <Texture2D>("p"); exit = new Button() { buttonLeft = Left, buttonRight = Right, buttonMiddle = Middle, labelFont = font, label = "x", focused = true, rect = new Rectangle(0, 0, 30, 30), buttonColorDefault = Color.Red, buttonColorHover = Color.DarkRed, buttonColorPressed = Color.Black }; exit.LoadContent(); bg = new Sprite() { texturename = "Textures/bg/bg1", color = Color.White, position = Vector2.Zero, game = game }; bg.LoadContent(); base.LoadContent(); }
public override void LoadContent() { menu.LoadContent(); p = game.Content.Load <Texture2D>("p"); base.LoadContent(); }