// forward 0.05 0.025 0.02 // left 15 6 3 // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.F)) { //m_inst.forwardTest (roundTest); if (Utility.getInst().checkRtnMsg2(m_inst)) { m_inst.clear(); m_inst.setSpeed(speed); m_inst.setWaitTime(waitTime); m_inst.forward(); m_inst.run2(); Debug.Log("speed:\t" + speed + "\twait:\t" + waitTime); Debug.Log(Vector3.Distance(pos, this.transform.position).ToString("F8")); Debug.Log("rot:" + Quaternion.Angle(rot, this.transform.rotation).ToString("F8")); rot = this.transform.rotation; pos = this.transform.position; } else { print("busy"); } } if (Input.GetKeyDown(KeyCode.B)) { // m_inst.backwardTest (roundTest); // Debug.Log (roundTest); if (Utility.getInst().checkRtnMsg2(m_inst)) { m_inst.clear(); m_inst.setSpeed(speed); m_inst.setWaitTime(waitTime); m_inst.backward(); m_inst.run2(); Debug.Log("speed:\t" + speed + "\twait:\t" + waitTime); Debug.Log(Vector3.Distance(pos, this.transform.position).ToString("F8")); Debug.Log("rot:" + Quaternion.Angle(rot, this.transform.rotation).ToString("F8")); rot = this.transform.rotation; pos = this.transform.position; } } if (Input.GetKeyDown(KeyCode.L)) { if (Utility.getInst().checkRtnMsg2(m_inst)) { m_inst.clear(); m_inst.setSpeed(speed); m_inst.setWaitTime(waitTime); m_inst.left(); m_inst.run2(Time.time); // // test threads // Thread receiveThread = new Thread (m_inst.receive); // receiveThread.Start (); Debug.Log("speed:\t" + speed + "\twait:\t" + waitTime); Debug.Log(Quaternion.Angle(rot, this.transform.rotation).ToString("F8")); pos = this.transform.position; rot = this.transform.rotation; } else { print("busy"); } } if (Input.GetKeyDown(KeyCode.R)) { if (Utility.getInst().checkRtnMsg2(m_inst)) { m_inst.clear(); m_inst.setSpeed(speed); m_inst.setWaitTime(waitTime); m_inst.right(); m_inst.run2(); Debug.Log("speed:\t" + speed + "\twait:\t" + waitTime); Debug.Log(Quaternion.Angle(rot, this.transform.rotation).ToString("F8")); pos = this.transform.position; rot = this.transform.rotation; } } if (Input.GetKeyDown(KeyCode.S)) { m_inst.stop(); m_inst.run2(); //Debug.Log ("speed:\t" + speed + "\twait:\t" + waitTime); //Debug.Log(Quaternion.Angle(rot,this.transform.rotation).ToString("F8")); //pos = this.transform.position; //rot = this.transform.rotation; } if (Input.GetKeyDown(KeyCode.P)) { Debug.Log("speed:\t" + speed + "\twait:\t" + waitTime); Debug.Log("pos:\t" + this.transform.position.ToString("F8")); Debug.Log("rot:\t" + this.transform.rotation.ToString("F8")); } // if (Input.GetKeyDown (KeyCode.Z)) { // m_inst.left (); // Debug.Log (roundTest); // //Debug.Log (Vector3.Distance(pos,this.transform.position).ToString("F8")); // Debug.Log(Quaternion.Angle(rot,this.transform.rotation).ToString("F8")); // pos = this.transform.position; // rot = this.transform.rotation; // } // if (Input.GetKeyDown (KeyCode.Y)) { // m_inst.right (); // Debug.Log (roundTest); // //Debug.Log (Vector3.Distance(pos,this.transform.position).ToString("F8")); // Debug.Log(Quaternion.Angle(rot,this.transform.rotation).ToString("F8")); // pos = this.transform.position; // rot = this.transform.rotation; // } // if (Input.GetKeyDown (KeyCode.H)) { // m_inst.high (); // Debug.Log ("high"); // } // if (Input.GetKeyDown (KeyCode.M)) { // m_inst.median (); // Debug.Log ("median"); // } // if (Input.GetKeyDown (KeyCode.L)) { // m_inst.low (); // Debug.Log ("low"); // } // test receive data if (m_inst.m_bRtn) { if (m_inst.m_returnMsg.Length > 0) { print(m_inst.m_returnMsg); } m_inst.m_returnMsg = ""; } }