void Start() { TotalBrightness = ModelsBright; TotalMapsNumber = AllMaps; SaveLoad.Load(); MapData = GetComponentInChildren <MapData>(); State = lvlState.Menu; if (SaveLoad.savedGame.lvl != 0) { lvlNum = SaveLoad.savedGame.lvl; } else { lvlNum = 1; } //градиент травы if (SaveLoad.savedGame.GColor != 0) { GrassColorer.GrassColorNum = SaveLoad.savedGame.GColor; GrassColorer.GradStage = SaveLoad.savedGame.GGradStg; } else { GrassColorer.GrassColorNum = 0; GrassColorer.GradStage = 0; } // Balloons = Camera.main.transform.parent.GetComponentInChildren<ParticleSystem>(); }
public void Play() { State = lvlState.Play; SwipeControl.ResetFp(); SwipeControl.BlockSwipeInput(); StartPage.SetActive(false); }
void ToNextLevel() { // Balloons.Stop(); // Balloons.Clear(); //Записываем прогрессию GameAnalytics.NewProgressionEvent(GAProgressionStatus.Complete, $"level {lvlNum}"); MapData.DestroyMap(); State = lvlState.Menu; lvlNum++; FinPage.SetActive(false); }