// Use this for initialization void Awake() { gameObject.SetActive( firstActionDialogue ); dialoguePanel = GameObject.Find( "Panel" ); dialogueScript = dialoguePanel.GetComponent<loadDialogue>(); GameObject actionObject = transform.Find( "Action" ).gameObject; Action = actionObject.GetComponent<action>(); sceneSetUp = false; }
// Use this for initialization void Start() { dialogueBox = dialoguePanel.GetComponent<loadDialogue>(); spawnPosition = gameObject.transform.position; GasMask = transform.Find( "GasMask" ).gameObject; GasMaskScript = GasMask.GetComponent<gasMask>(); anim = gameObject.GetComponent<Animator>(); alive = true; playerCanMove = true; playerIsGrounded = true; gasMaskOn = false; playerIsCrouched = false; movingLeft = false; movingRight = false; hasGasMask = false; hasCanteen = false; jump = new Vector2( 0f, jumpForce ); rb = gameObject.GetComponent<Rigidbody2D>(); }
// Use this for initialization void Awake() { dialoguePanel = GameObject.Find( "Panel" ); dialogueScript = dialoguePanel.GetComponent<loadDialogue>(); }