public bool ismoreaiattack; //是否是高级战斗方式 // Use this for initialization void Start() { //开关脚本 //GetComponent<monsterAI_2>().enabled = false; ailibrary = gameObject.GetComponent <lnxAIlibrary>(); state = 0;//默认状态是0,既行走状态 }
private bool entered = false;//判断是否已进入区域 // Use this for initialization void Start() { thisLnx = GetComponent <lnxAIlibrary>(); onEnmyLife = Resources.Load <OnEnemyLife>("Prefabs/UIElement-EnemyLife"); }
private bool nowmovetoplayer = true; //怪物是否移动向玩家、 // Use this for initialization void Start() { ailibrary = gameObject.GetComponent <lnxAIlibrary>(); Attackdistance = 8f;//设定怪物的攻击距离 }