// Press click on the button.
 void OnMouseDown()
 {
     // If the line is not paused.
     if (line.isAvailable())
     {
         line.waitTime(); // Paused the line.
     }
     else
     {
         line.stopRunThread(); // Stop the thread.
     }
 }
Exemple #2
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 private void startTime()
 {
     if (attend && actualLine != null)
     {
         if (actualLine.isAvailable())
         {
             if (time > 0)
             {
                 time -= timeClock;
                 textTime.GetComponent <TextMesh>().text = "Time: " + time.ToString();
             }
             else
             {
                 actualLine.deleteElement(gameObject);
             }
         }
     }
 }