public void SetLightType(int t)
 {
     if (t < 12)
     {
         lightAnimation e = (lightAnimation)t;
         lightType = e;
     }
     else
     {
         Debug.LogError("You are trying to manually change Light Type on " + this.name + ". Integer value must be 0 - 11.");
     }
 }
        void GetAnimationType()
        {
            animationKeyFrames.Clear();
            switch (lightType)
            {
            case lightAnimation.standard:
                SetKeyFrames_Standard();
                break;

            case lightAnimation.pulseSlow:
                SetKeyFrames_PulseSlow();
                break;

            case lightAnimation.pulseFast:
                SetKeyFrames_PulseFast();
                break;

            case lightAnimation.flicker1:
                SetKeyFrames_Flicker1();
                break;

            case lightAnimation.flicker2:
                SetKeyFrames_Flicker2();
                break;

            case lightAnimation.flicker3:
                SetKeyFrames_Flicker3();
                break;

            case lightAnimation.strobe:
                SetKeyFrames_Strobe();
                break;

            case lightAnimation.candle:
                SetKeyFrames_Candle();
                break;

            case lightAnimation.fire:
                SetKeyFrames_Fire();
                break;

            case lightAnimation.television:
                SetKeyFrames_TV();
                break;

            case lightAnimation.storm:
                SetKeyFrames_Storm();
                break;
            }
            prevLightType = lightType;
        }