void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Breaker") { l.move(15f); Destroy(col.gameObject); Destroy(gameObject); } }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "attack") { if (hits != 0) { //transform.position = Vector3.Lerp(transform.localPosition, transform.localPosition - new Vector3(0, 2, 0), 1f); hits -= 1; if (hits == 0) { l.move(5f); } } } }