Exemple #1
0
        private static library_images MakeImagesLibrary(ref Model3D mdl, string modelName)
        {
            library_images lib_img = new library_images();
            int            len     = mdl.builder.TextureImages.Count;

            image[] imgs = new image[len];
            for (ulong i = 0; i < (ulong)imgs.LongLength; i++)
            {
                imgs[i] = MakeImage(i, modelName);
            }
            lib_img.image = imgs;
            return(lib_img);
        }
            public ColladaScene(COLLADA collada, DAE.ImportSettings settings)
            {
                Settings    = settings;
                geometries  = FindLibraryItem <library_geometries>(collada.Items);
                images      = FindLibraryItem <library_images>(collada.Items);
                scenes      = FindLibraryItem <library_visual_scenes>(collada.Items);
                effects     = FindLibraryItem <library_effects>(collada.Items);
                controllers = FindLibraryItem <library_controllers>(collada.Items);
                materials   = FindLibraryItem <library_materials>(collada.Items);

                if (collada.asset != null)
                {
                    UpAxisType = collada.asset.up_axis;
                    UintSize   = collada.asset.unit;
                }
            }
Exemple #3
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            public ColladaScene(COLLADA collada, DAE.ImportSettings settings)
            {
                Settings    = settings;
                geometries  = FindLibraryItem <library_geometries>(collada.Items);
                images      = FindLibraryItem <library_images>(collada.Items);
                scenes      = FindLibraryItem <library_visual_scenes>(collada.Items);
                effects     = FindLibraryItem <library_effects>(collada.Items);
                controllers = FindLibraryItem <library_controllers>(collada.Items);
                materials   = FindLibraryItem <library_materials>(collada.Items);

                if (effects != null)
                {
                    for (int i = 0; i < effects.effect.Length; i++)
                    {
                        effectLookup.Add(effects.effect[i].id, effects.effect[i]);
                    }
                }

                if (collada.asset != null)
                {
                    UpAxisType = collada.asset.up_axis;
                    UintSize   = collada.asset.unit;
                }
            }
Exemple #4
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 private void LoadImages(library_images images)
 {
 }
Exemple #5
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        public void Export(string filePath)
        {
            PalletProperties palletProperties = _palletSolution.Analysis.PalletProperties;

            COLLADA model = new COLLADA();

            // asset
            model.asset = new asset()
            {
                created  = DateTime.Now,
                modified = DateTime.Now
            };
            model.asset.keywords = "StackBuilder Pallet Case";
            model.asset.title    = _palletSolution.Title;
            model.asset.unit     = new assetUnit()
            {
                name = "millimeters", meter = 0.001
            };
            model.asset.up_axis = UpAxisType.Z_UP;

            library_images        images     = new library_images();
            library_materials     materials  = new library_materials();
            library_effects       effects    = new library_effects();
            library_geometries    geometries = new library_geometries();
            library_nodes         nodes      = new library_nodes();
            library_cameras       cameras    = new library_cameras();
            library_animations    animations = new library_animations();
            library_visual_scenes scenes     = new library_visual_scenes();

            COLLADAScene colladaScene = new COLLADAScene();

            model.Items = new Object[] { images, materials, effects, geometries, nodes, cameras, animations, scenes };
            model.scene = colladaScene;

            // colors and materials
            List <effect>   listEffects   = new List <effect>();
            List <material> listMaterials = new List <material>();
            List <image>    listImages    = new List <image>();

            // effects
            effect   effectPallet;
            material materialPallet;

            CreateMaterial(palletProperties.Color, null, null, "Pallet", out effectPallet, out materialPallet);
            listEffects.Add(effectPallet);
            listMaterials.Add(materialPallet);

            Box box = new Box(0, _palletSolution.Analysis.BProperties);

            // build list of effects / materials / images
            uint faceIndex = 0;

            foreach (Face face in box.Faces)
            {
                // build texture image if any
                string textureName = null;
                if (face.HasBitmap)
                {
                    textureName = string.Format("textureFace_{0}", faceIndex);
                    string texturePath = System.IO.Path.Combine(
                        System.IO.Path.GetDirectoryName(filePath)
                        , textureName + ".jpg");

                    double dimX = 0.0, dimY = 0.0;

                    switch (faceIndex)
                    {
                    case 0: dimX = box.Width; dimY = box.Height; break;

                    case 1: dimX = box.Width; dimY = box.Height; break;

                    case 2: dimX = box.Length; dimY = box.Height; break;

                    case 3: dimX = box.Length; dimY = box.Height; break;

                    case 4: dimX = box.Length; dimY = box.Width; break;

                    case 5: dimX = box.Length; dimY = box.Width; break;

                    default: break;
                    }
                    face.ExtractFaceBitmap(dimX, dimY, _bmpWidth, texturePath);
                    // create image
                    listImages.Add(
                        new image()
                    {
                        id   = textureName + ".jpg",
                        name = textureName + ".jpg",
                        Item = @".\" + textureName + @".jpg"
                    }
                        );
                }
                material materialCase;
                effect   effectCase;
                CreateMaterial(face.ColorFill, textureName, "0", string.Format("Case{0}", faceIndex), out effectCase, out materialCase);
                listEffects.Add(effectCase);
                listMaterials.Add(materialCase);

                ++faceIndex;
            }

            // add to image list
            images.image = listImages.ToArray();

            // case lines material
            effect   effectCaseLines;
            material materialCaseLines;

            CreateMaterial(Color.Black, null, null, "CaseLines", out effectCaseLines, out materialCaseLines);
            listEffects.Add(effectCaseLines);
            listMaterials.Add(materialCaseLines);
            effects.effect     = listEffects.ToArray();
            materials.material = listMaterials.ToArray();

            // geometries
            geometry geomPallet = new geometry()
            {
                id = "palletGeometry", name = "palletGeometry"
            };
            geometry geomCase = new geometry()
            {
                id = "caseGeometry", name = "caseGeometry"
            };

            geometries.geometry = new geometry[] { geomPallet, geomCase };
            // pallet
            mesh meshPallet = CreatePalletMesh(palletProperties);

            geomPallet.Item = meshPallet;
            // case
            mesh meshCase = CreateCaseMesh(_palletSolution.Analysis.BProperties as BoxProperties);

            geomCase.Item = meshCase;
            // library_animations
            animation animationMain = new animation()
            {
                id = "animationMain_ID", name = "animationMain"
            };

            animations.animation = new animation[] { animationMain };

            List <object> listAnimationSource = new List <object>();

            // library_visual_scenes
            visual_scene mainScene = new visual_scene()
            {
                id = "MainScene", name = "MainScene"
            };

            scenes.visual_scene = new visual_scene[] { mainScene };

            List <node> sceneNodes = new List <node>();

            sceneNodes.Add(new node()
            {
                id   = "PalletNode",
                name = "PalletNode",
                instance_geometry = new instance_geometry[]
                {
                    new instance_geometry()
                    {
                        url           = "#palletGeometry",
                        bind_material = new bind_material()
                        {
                            technique_common = new instance_material[]
                            {
                                new instance_material()
                                {
                                    symbol = "materialPallet",
                                    target = string.Format("#{0}", materialPallet.id)
                                }
                            }
                        }
                    }
                }
            });
            uint caseIndex = 0;

            foreach (ILayer layer in _palletSolution)
            {
                BoxLayer bLayer = layer as BoxLayer;
                if (null == bLayer)
                {
                    continue;
                }

                foreach (BoxPosition bp in bLayer)
                {
                    Vector3D translation = bp.Position;
                    Vector3D rotations   = bp.Transformation.Rotations;

                    node caseNode = new node()
                    {
                        id               = string.Format("CaseNode_{0}_ID", caseIndex),
                        name             = string.Format("CaseNode_{0}", caseIndex),
                        ItemsElementName = new ItemsChoiceType2[]
                        {
                            ItemsChoiceType2.translate,
                            ItemsChoiceType2.rotate,
                            ItemsChoiceType2.rotate,
                            ItemsChoiceType2.rotate
                        },
                        Items = new object[]
                        {
                            new TargetableFloat3()
                            {
                                Values = new double[] { translation.X, translation.Y, translation.Z },
                                sid    = "t",
                            },
                            new rotate()
                            {
                                Values = new double[] { 1.0, 0.0, 0.0, rotations.X },
                                sid    = "rx"
                            },
                            new rotate()
                            {
                                Values = new double[] { 0.0, 1.0, 0.0, rotations.Y },
                                sid    = "ry"
                            },
                            new rotate()
                            {
                                Values = new double[] { 0.0, 0.0, 1.0, rotations.Z },
                                sid    = "rz"
                            }
                        },

                        instance_geometry = new instance_geometry[]
                        {
                            new instance_geometry()
                            {
                                url           = "#caseGeometry",
                                bind_material = new bind_material()
                                {
                                    technique_common = new instance_material[]
                                    {
                                        new instance_material()
                                        {
                                            symbol = "materialCase0", target = "#material_Case0_ID"
                                        },
                                        new instance_material()
                                        {
                                            symbol = "materialCase1", target = "#material_Case1_ID"
                                        },
                                        new instance_material()
                                        {
                                            symbol = "materialCase2", target = "#material_Case2_ID"
                                        },
                                        new instance_material()
                                        {
                                            symbol = "materialCase3", target = "#material_Case3_ID"
                                        },
                                        new instance_material()
                                        {
                                            symbol = "materialCase4", target = "#material_Case4_ID"
                                        },
                                        new instance_material()
                                        {
                                            symbol = "materialCase5", target = "#material_Case5_ID"
                                        },
                                        new instance_material()
                                        {
                                            symbol = "materialCaseLines", target = "#material_CaseLines_ID"
                                        }
                                    }
                                }
                            }
                        }
                    };
                    sceneNodes.Add(caseNode);

                    // animations
                    CreateAnimation(caseIndex, (uint)_palletSolution.CaseCount, listAnimationSource, bp);

                    // increment case index
                    ++caseIndex;
                }
            }

            // add nodes
            mainScene.node = sceneNodes.ToArray();

            animationMain.Items = listAnimationSource.ToArray();

            // library_cameras
            camera cameraCamera = new camera()
            {
                id = "Camera-Camera", name = "Camera-Camera"
            };
            cameraOpticsTechnique_commonPerspective cameraPerspective = new cameraOpticsTechnique_commonPerspective()
            {
                znear = new TargetableFloat()
                {
                    sid = "znear", Value = 1.0
                },
                zfar = new TargetableFloat()
                {
                    sid = "zfar", Value = 10000.0
                }
            };

            cameraCamera.optics = new cameraOptics()
            {
                technique_common = new cameraOpticsTechnique_common()
                {
                    Item = cameraPerspective
                }
            };
            cameras.camera = new camera[] { cameraCamera };

            // colladaScene
            colladaScene.instance_visual_scene = new InstanceWithExtra()
            {
                url = "#MainScene"
            };

            model.Save(filePath);
            model.Save(System.IO.Path.ChangeExtension(filePath, "xml"));
        }
 internal void Init(library_images lib)
 {
     _lib = lib;
 }
Exemple #7
0
    public ExportToCollada(string workingPath)
    {
        this.workingPath = workingPath;
        collada          = new COLLADA();

        geometries = new List <geometry>();
        nodes      = new List <node>();

        meshLookup = new Dictionary <Mesh, string>();

        ass = new asset();

        ass.up_axis       = UpAxisType.Y_UP;
        ass.unit          = new assetUnit();
        ass.unit.meter    = 1;
        ass.unit.name     = "meter";
        libraryGeometries = new library_geometries();
        // create effects
        libraryEffects = new library_effects();
        effects        = new List <effect>();
        effects.Add(new effect());

        var effectId = CreateId();

        effects[0].id    = effectId;
        effects[0].Items = new effectFx_profile_abstractProfile_COMMON[]
        {
            new effectFx_profile_abstractProfile_COMMON()
        };
        effects[0].Items[0].technique     = new effectFx_profile_abstractProfile_COMMONTechnique();
        effects[0].Items[0].technique.sid = "COMMON";
        var phong = new effectFx_profile_abstractProfile_COMMONTechniquePhong();

        effects[0].Items[0].technique.Item = phong;
        SetPhong(phong, new Vector4(0.5f, 0.5f, 0.5f, 1));


        // create materials
        libraryMaterials = new library_materials();
        materials        = new List <material>();
        materials.Add(new material());

        materialId      = CreateId();
        materials[0].id = materialId;

        materials[0].name                = defaultMaterialName;
        materials[0].instance_effect     = new instance_effect();
        materials[0].instance_effect.url = "#" + effectId;

        // create visual scenes
        visualScenes = new library_visual_scenes();

        visualScene = new visual_scene();
        visualScenes.visual_scene = new visual_scene[]
        {
            visualScene
        };
        var visualSceneId = CreateId();

        visualScenes.visual_scene[0].id = visualSceneId;

        libraryImages = new library_images();
        images        = new List <image>();

        Build();

        collada.scene = new COLLADAScene();
        collada.scene.instance_visual_scene = new InstanceWithExtra();



        collada.scene.instance_visual_scene.url = "#" + visualSceneId;
    }