public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 3: { OnItemId = reader.ReadInt(); OffItemId = reader.ReadInt(); goto case 2; } case 2: { m_Disabled = reader.ReadBool(); goto case 1; } case 1: { m_LinkedItem = reader.ReadItem(); goto case 0; } case 0: { m_LeverState = reader.ReadInt(); m_LeverSound = reader.ReadInt(); int ltype = reader.ReadInt(); switch (ltype) { case (int)leverType.Two_State: m_LeverType = leverType.Two_State; break; case (int)leverType.Three_State: m_LeverType = leverType.Three_State; break; } m_TargetItem0 = reader.ReadItem(); m_TargetProperty0 = reader.ReadString(); m_TargetItem1 = reader.ReadItem(); m_TargetProperty1 = reader.ReadString(); m_TargetItem2 = reader.ReadItem(); m_TargetProperty2 = reader.ReadString(); } break; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 2: { this.m_Disabled = reader.ReadBool(); goto case 1; } case 1: { this.m_LinkedItem = reader.ReadItem(); goto case 0; } case 0: { this.m_LeverSound = reader.ReadInt(); int ltype = reader.ReadInt(); switch (ltype) { case (int)leverType.Two_State: this.m_LeverType = leverType.Two_State; break; case (int)leverType.Three_State: this.m_LeverType = leverType.Three_State; break; } this.m_TargetItem0 = reader.ReadItem(); this.m_TargetProperty0 = reader.ReadString(); this.m_TargetItem1 = reader.ReadItem(); this.m_TargetProperty1 = reader.ReadString(); this.m_TargetItem2 = reader.ReadItem(); this.m_TargetProperty2 = reader.ReadString(); } break; } // refresh the lever static to reflect the state this.SetLeverStatic(); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 2: { m_Disabled = reader.ReadBool(); goto case 1; } case 1: { m_LinkedItem = reader.ReadItem(); goto case 0; } case 0: { this.m_LeverSound = reader.ReadInt(); int ltype = reader.ReadInt(); switch( ltype ) { case (int)leverType.Two_State: this.m_LeverType = leverType.Two_State; break; case (int)leverType.Three_State: this.m_LeverType = leverType.Three_State; break; } this.m_TargetItem0 = reader.ReadItem(); this.m_TargetProperty0 = reader.ReadString(); this.m_TargetItem1 = reader.ReadItem(); this.m_TargetProperty1 = reader.ReadString(); this.m_TargetItem2 = reader.ReadItem(); this.m_TargetProperty2 = reader.ReadString(); } break; } // refresh the lever static to reflect the state SetLeverStatic(); }