private Vector3 beizerPointPositionFromVideoKeyframeOfBeizerCurves(keyframeRefs k)
    {
        Vector3 animObjTransformPos;

        float x = curveXbeizer.keys[k.keyframeXindex].value;
        float y = curveYbeizer.keys[k.keyframeYindex].value;
        float z = curveZbeizer.keys[k.keyframeZindex].value;

        animObjTransformPos = new Vector3(x, y, z);
        return(animObjTransformPos);
    }
    public void addIntermediateKeyframes(Vector3[] intermediatePositions, float t1, float t2, out keyframeRefs[] intermediateKeyframeRefs)
    {
        float dt       = (t2 - t1) / 10;
        float currTime = t1 + dt;
        int   i        = 0;

        Debug.Log("This is dt " + dt);
        intermediateKeyframeRefs = new keyframeRefs[intermediatePositions.Length];
        foreach (Vector3 intermediatePoint in intermediatePositions)
        {
            Debug.Log("this is currTime" + currTime);


            Keyframe pointX = new Keyframe(currTime, intermediatePoint.x);
            Keyframe pointY = new Keyframe(currTime, intermediatePoint.y);
            Keyframe pointZ = new Keyframe(currTime, intermediatePoint.z);

            addKeyFrameToBeizerCurve(pointX, AnimationCurveToUpdate.x);
            addKeyFrameToBeizerCurve(pointY, AnimationCurveToUpdate.y);
            addKeyFrameToBeizerCurve(pointZ, AnimationCurveToUpdate.z);

            int keyFrameXindex = retrieveKeyframeIndexFromBeizerAnimationCurves(currTime, AnimationCurveToUpdate.x);
            int keyFrameYindex = retrieveKeyframeIndexFromBeizerAnimationCurves(currTime, AnimationCurveToUpdate.y);
            int keyFrameZindex = retrieveKeyframeIndexFromBeizerAnimationCurves(currTime, AnimationCurveToUpdate.z);

            keyframeRefs k = new keyframeRefs();
            k.keyframeXindex = keyFrameXindex;
            k.keyframeYindex = keyFrameYindex;
            k.keyframeZindex = keyFrameZindex;
            k.keyframeTime   = currTime;

            intermediateKeyframeRefs[i] = k;

            i        += 1;
            currTime += dt;
        }
    }