public void Reset(keyMapDownState dnState) { showMenu = dnState.showMenu; hideMenu = dnState.hideMenu; up = dnState.up; down = dnState.down; left = dnState.left; right = dnState.right; action = dnState.action; sword = dnState.sword; item1 = dnState.item1; item2 = dnState.item2; }
public static void Init(keyMap map, bool autoConnect = true) { try { Events.KeyboardDown -= (KeyDownEvtHandler); Events.KeyboardUp -= (KeyUpEvtHandler); } catch {} m_keyDownState = app.keyDownState; m_map = map; if (autoConnect) { Connect(); } }
public keyMapDownState(keyMapDownState dnState) { Reset(dnState); }
public static void Init(keyMap map, bool autoConnect = true) { try { Events.KeyboardDown -= (KeyDownEvtHandler); Events.KeyboardUp -= (KeyUpEvtHandler); } catch {} m_keyDownState = app.keyDownState; m_map = map; if (autoConnect) Connect(); }