void Start() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(transform.gameObject); } }
// Update is called once per frame void Awake() { if (Instance == null) //we want the music to start only when nothing is playing { Instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); PlayerPrefs.SetFloat("MusicVolume", 1); }