void Start() { spawnPos = GameObject.Find("SpawnPositions/Spawn_" + gameObject.tag); livesText = GameObject.Find("Canvas/InGameUI/lives_" + gameObject.tag).GetComponent <Text>() as Text; damageText = GameObject.Find("Canvas/InGameUI/damage_" + gameObject.tag).GetComponent <Text>() as Text; transform.position = spawnPos.transform.position; Instantiate(spawnEffect, transform.position, Quaternion.identity); UpdateLifeText(); UpdateDamageText(); jumpPad = GameObject.Find(Tags.str_jumpPad); jumpPadScript = jumpPad.GetComponent <jumpPadScript>(); playerRigidbody = GetComponent <Rigidbody>(); player = this.gameObject; controller = GetComponent <Controller>(); playerRigidbody.mass = 10; }
void Start() { spawnPos = GameObject.Find("SpawnPositions/Spawn_"+gameObject.tag); livesText = GameObject.Find("Canvas/InGameUI/lives_" + gameObject.tag).GetComponent<Text>() as Text; damageText = GameObject.Find("Canvas/InGameUI/damage_" + gameObject.tag).GetComponent<Text>() as Text; transform.position = spawnPos.transform.position; Instantiate(spawnEffect, transform.position, Quaternion.identity); UpdateLifeText(); UpdateDamageText(); jumpPad = GameObject.Find(Tags.str_jumpPad); jumpPadScript = jumpPad.GetComponent<jumpPadScript>(); playerRigidbody = GetComponent<Rigidbody>(); player = this.gameObject; controller = GetComponent<Controller>(); playerRigidbody.mass = 10; }