private void OnTriggerStay(Collider other) { if (other.tag == "item" && !is_catch) { is_trigg = true; targ = other.transform.GetComponent <itemset_a>(); } }
void catchdown() { is_catch = false; targ.rig.useGravity = true; targ.coli.enabled = true; targ.target = null; targ = null; }