private void Awake() { this.state = GameManager.instance.pauseState; this.itemSelect = GameManager.instance.itemSelect; this.party = GameManager.instance.party; this.PartyMembers = GameManager.instance.PartyMembers; this.isBoy = GameManager.instance.gender; }
private void Awake() { this.state = GameManager.instance.pauseState; this.playerStats = GameManager.instance.playerStats; this.friend1 = GameManager.instance.friend1CharStats; this.friend2 = GameManager.instance.friend2CharStats; this.friend3 = GameManager.instance.friend3CharStats; this.itemSelect = GameManager.instance.itemSelect; this.mcEquipment = GameManager.instance.mcEquipment; this.memOneEquipment = GameManager.instance.memOneEquipment; this.memTwoEquipment = GameManager.instance.memTwoEquipment; this.memThreeEquipment = GameManager.instance.memThreeEquipment; }
private void Awake() { this.itemSelect = GameManager.instance.itemSelect; this.state = GameManager.instance.pauseState; state.itemStateButtonOnChanged += onItemStateButtonChange; }
private void Awake() { this.pauseState = GameManager.instance.pauseState; this.itemSelect = GameManager.instance.itemSelect; }