Exemple #1
0
    public ItemData ItemFactory(itemEnum item)
    {
        ItemData data = new ItemData();

        data.itemType = item;

        switch (item)
        {
        case itemEnum.ScaleUp:
            data.timer           = 10;
            data.isTimeDependent = true;
            break;

        case itemEnum.ScaleDown:
            data.timer           = 10;
            data.isTimeDependent = true;
            break;
        }

        return(data);
    }
Exemple #2
0
    public void SetItemType(itemEnum itemType)
    {
        SpriteRenderer renderer = gameObject.GetComponent <SpriteRenderer>();

        this.itemType = itemType;
        switch (itemType)
        {
        case itemEnum.ScaleUp:
            renderer.color = Color.yellow;
            break;

        case itemEnum.ScaleDown:
            break;

        case itemEnum.MultiBall:
            renderer.color = Color.blue;
            break;

        default:
            break;
        }
    }
Exemple #3
0
    public void SetItem(itemEnum item)
    {
        //Item alınabilir mi?
        listItem.Add(ItemFactory(item));

        GameManager.Instance.AddScore();
        GameManager.Instance.Score();

        switch (item)
        {
        case itemEnum.ScaleUp:

            gameObject.transform.localScale = scaleUpScale;
            break;

        case itemEnum.ScaleDown:
            gameObject.transform.localScale = scaleDownScale;
            break;

        case itemEnum.MultiBall:
            if (GameManager.Instance.BallList.Count == 1)
            {
                for (int i = 1; i < 3; i++)
                {
                    GameObject clone = Instantiate(newBall);
                    control = clone.GetComponent <BallControl>();
                    control.transform.position = new Vector2(GameManager.Instance.mainBall.transform.position.x, GameManager.Instance.mainBall.transform.position.y);
                    control.velocity           = Quaternion.AngleAxis(i * 30, Vector3.forward) * GameManager.Instance.mainBall.velocity;
                    control.playerGameObject   = this.gameObject;
                }
            }
            break;

        default:
            break;
        }
    }