Exemple #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("interObject"))
     {
         currentInterObj       = other.gameObject;
         currentInterObjScript = currentInterObj.GetComponent <interactionObject>();
     }
 }
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("interObject"))
     {
         Debug.Log(other.name);
         currentInterObj          = other.gameObject;
         currentInterObjectScript = currentInterObj.GetComponent <interactionObject> ();
     }
 }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("interactableObject"))
     {
         Debug.Log(other.name);              //Check if walking into an object triggers debug code in console
         currentInteractableObject   = other.gameObject;
         currentInteractionObjScript = currentInteractableObject.GetComponent <interactionObject>();
     }
 }