/********************************************************************************* * Actor Functions *********************************************************************************/ public void remove(intActor actorObject) { actors.Remove(actorObject); }
public void update() { if (inputControled) { float zoomScale = 1.25f; if (world.input.isActivated(InputActions.ZoomIn)) { this.size = new Vector2(this.size.X / zoomScale, this.size.Y / zoomScale); } if (world.input.isActivated(InputActions.ZoomOut)) { this.size = new Vector2(this.size.X * zoomScale, this.size.Y * zoomScale); } } // filter world objects to viewable items visibleObjects = new List <intObject>(); foreach (intObject o in this.world.worldObjects) { if (this.isInVisibleArea(o.location)) { visibleObjects.Add(o); } } // camera overlay text = new List <string>(); for (int a = 0; a < world.actors.Count; a++) { intActor driver = world.actors[a]; clsDriverHuman driverHuman = driver as clsDriverHuman; // Here is where I get typeof(IA) if (driverHuman != null) { text.Add("--------------------"); text.Add("Name : " + driverHuman.car.name + " (" + a + ")"); text.Add("Speed : " + Math.Floor(driverHuman.car.mph) + " MPH"); //text.Add("Collisions : " + c.collisions.Count); //text.Add("Direction : " + c.cardinalDirection.ToString()); //text.Add("Coordinates : ( " + c.location.X + " , " + c.location.Y + " )"); //text.Add("velocity : " + c.velocity.Length()); //text.Add("Steering : " + c.steeringWheel); text.Add("Shifter : " + driverHuman.car.shifter.ToString().ToUpper()); text.Add("Acceleerator Pedal : " + driverHuman.car.acceleratorPedal); text.Add("Break Pedal : " + driverHuman.car.breakPedal); } // route lines clsDriverAI driverAI = driver as clsDriverAI; if (driverAI != null) { text.Add("--------------------"); text.Add("Name : " + driverAI.car.name + " (" + a + ")"); text.Add("Speed : " + Math.Floor(driverAI.car.mph) + " MPH"); text.Add("Obstruction : " + driverAI.route.distanceToNextObstruction); text.Add("Collision : " + driverAI.route.distanceToNextCollision); text.Add("Turn : " + driverAI.route.distanceToNextCollision); text.Add("Yield : " + driverAI.yielding); //text.Add("Direction : " + c.cardinalDirection.ToString()); //text.Add("Coordinates : ( " + c.location.X + " , " + c.location.Y + " )"); //text.Add("velocity : " + c.velocity.Length()); //text.Add("Steering : " + c.steeringWheel); //text.Add("Shifter : " + c.shifter.ToString().ToUpper()); //text.Add("Acceleerator Pedal : " + c.acceleratorPedal); //text.Add("Break Pedal : " + c.breakPedal); } } }