static inputValues ReadInput(string path = @"material/influence.txt") { inputValues iVal = new inputValues(); StreamReader sr = new StreamReader(path); while (!sr.EndOfStream) { string line = sr.ReadLine(); string[] splitted = line.Split('='); splitted[0] = splitted[0].Trim(); splitted[1] = splitted[1].Trim(); switch (splitted[0]) { case "input": iVal.videoIn = splitted[1]; break; case "output": iVal.videoOut = splitted[1]; break; case "state": Matrix<float> stateMat = new Matrix<float>(3, 3); string[] split = splitted[1].Split(' '); stateMat[0, 0] = (float)Convert.ToDouble(split[0]); stateMat[0, 1] = (float)Convert.ToDouble(split[1]); stateMat[0, 2] = (float)Convert.ToDouble(split[2]); stateMat[1, 0] = (float)Convert.ToDouble(split[3]); stateMat[1, 1] = (float)Convert.ToDouble(split[4]); stateMat[1, 2] = (float)Convert.ToDouble(split[5]); stateMat[2, 0] = (float)Convert.ToDouble(split[6]); stateMat[2, 1] = (float)Convert.ToDouble(split[7]); stateMat[2, 2] = (float)Convert.ToDouble(split[8]); iVal.stateMat = stateMat; break; case "conditional": Matrix<float> condMat = new Matrix<float>(3, 2); string[] split1 = splitted[1].Split(' '); condMat[0, 0] = (float)Convert.ToDouble(split1[0]); condMat[0, 1] = (float)Convert.ToDouble(split1[1]); condMat[1, 0] = (float)Convert.ToDouble(split1[2]); condMat[1, 1] = (float)Convert.ToDouble(split1[3]); condMat[2, 0] = (float)Convert.ToDouble(split1[4]); condMat[2, 1] = (float)Convert.ToDouble(split1[5]); iVal.condMat = condMat; break; case "hmmlength": iVal.hmmLength = Convert.ToInt32(splitted[1]); break; case "wlength": iVal.windowLength = Convert.ToInt32(splitted[1]); break; case "nparticles": iVal.nParticles = Convert.ToInt32(splitted[1]); break; case "blockdim": iVal.blockDim = Convert.ToInt32(splitted[1]); break; case "sigma": iVal.SIGMA = Convert.ToDouble(splitted[1]); break; } } return iVal; }
private static void PrintParams(inputValues iVal) { Console.WriteLine("Running Parameters for file:{0}", iVal.videoIn); Console.WriteLine("Output file:{0}", iVal.videoOut); Console.WriteLine("State Matrix:\n{0}\t{1}\t{2}\n{3}\t{4}\t{5}\n{6}\t{7}\t{8}", iVal.stateMat[0, 0], iVal.stateMat[0, 1], iVal.stateMat[0, 2], iVal.stateMat[1, 0], iVal.stateMat[1, 1], iVal.stateMat[1, 2], iVal.stateMat[2, 0], iVal.stateMat[2, 1], iVal.stateMat[2, 2]); Console.WriteLine("Conditional Probabilities Matrix:\n{0}\t{1}\n{2}\t{3}\n{4}\t{5}", iVal.condMat[0, 0], iVal.condMat[0, 1], iVal.condMat[1, 0], iVal.condMat[1, 1], iVal.condMat[2, 0], iVal.condMat[2, 1]); Console.WriteLine("HMM temporal Window: {0}", iVal.hmmLength); Console.WriteLine("Particle influence temporal Window: {0}", iVal.windowLength); Console.WriteLine("Particle per block: {0}", iVal.nParticles); Console.WriteLine("Block size: {0}", iVal.blockDim); Console.WriteLine("Sigma: {0}", iVal.SIGMA); }