Exemple #1
0
    private int rHash;                    // Running Hash


    void Start()
    {
        // Get all components
        rigid = GetComponent <Rigidbody2D>();
        input = GetComponent <inputController>();
        anim  = GetComponent <Animator>();
        rHash = Animator.StringToHash("isRunning");
    }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     tiling1 = GameObject.Find("1_plan").GetComponent <Tiling>();
     tiling2 = GameObject.Find("2_plan").GetComponent <Tiling>();
     main    = GameObject.Find("Main Camera").GetComponent <LevelCreator>();
     up      = main.GetComponent <up_down>();
     end     = new Vector3(player.position.x + 10.7f, player.position.y + 2f, -1f);
     score   = GameObject.Find("ScoreC").GetComponent <Canvas>();
     menu    = GameObject.Find("Canvas").GetComponent <Canvas>();
     input   = GameObject.Find("Main Camera").GetComponent <inputController>();
     anim    = GameObject.Find("Player").GetComponent <playerHandler>();
 }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     sprite = GetComponent <SpriteRenderer>();
     input  = GetComponent <inputController>();
 }
Exemple #4
0
 void Start()
 {
     pawnController = GetComponent <CharacterController>();
     inputControll  = GetComponent <inputController>();
     moveDirection  = Vector3.zero;
 }