private int rHash; // Running Hash void Start() { // Get all components rigid = GetComponent <Rigidbody2D>(); input = GetComponent <inputController>(); anim = GetComponent <Animator>(); rHash = Animator.StringToHash("isRunning"); }
// Use this for initialization void Start() { tiling1 = GameObject.Find("1_plan").GetComponent <Tiling>(); tiling2 = GameObject.Find("2_plan").GetComponent <Tiling>(); main = GameObject.Find("Main Camera").GetComponent <LevelCreator>(); up = main.GetComponent <up_down>(); end = new Vector3(player.position.x + 10.7f, player.position.y + 2f, -1f); score = GameObject.Find("ScoreC").GetComponent <Canvas>(); menu = GameObject.Find("Canvas").GetComponent <Canvas>(); input = GameObject.Find("Main Camera").GetComponent <inputController>(); anim = GameObject.Find("Player").GetComponent <playerHandler>(); }
// Start is called before the first frame update void Start() { sprite = GetComponent <SpriteRenderer>(); input = GetComponent <inputController>(); }
void Start() { pawnController = GetComponent <CharacterController>(); inputControll = GetComponent <inputController>(); moveDirection = Vector3.zero; }