Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        initialImportDicomScript = this.GetComponent <initialImportDicom>();

        savedDirectoryFilePath = Path.Combine(dicomAssetPath, savedDirectoryFileName);
        //Debug.Log(savedDirectoryFilePath);

        //LOAD DIRECTORY PATH
        if (savedDirectoryFilePath != null)
        {
            var resource = Resources.Load <TextAsset>(savedDirectoryFilePath);
            if (resource != null)
            {
                savedDirectoryFileNames = resource.text;
                //Debug.Log(savedDirectoryFileNames);
            }
        }

        //DESERIALIZE DIRECTORY NAMES
        if (savedDirectoryFileNames != null)
        {
            XmlSerializer deserializer = new XmlSerializer(typeof(string[]));

            using (StringReader reader = new StringReader(savedDirectoryFileNames))
            {
                object obj = deserializer.Deserialize(reader);

                savedDirectoryNames = (string[])obj;
                //Debug.Log(savedDirectoryNames);
            }
        }

        buttonTemplate = transform.GetChild(0).gameObject;

        //CREATE ONE BUTTON IN LIST FOR EVERY IMPORTED DIRECTORY
        if (savedDirectoryNames != null)
        {
            for (int i = 0; i < savedDirectoryNames.Length; i++)
            {
                newButton = Instantiate(buttonTemplate, transform);
                newButton.transform.GetChild(0).GetComponent <TextMeshProUGUI>().text = $"{savedDirectoryNames[i]}";

                newButton.GetComponent <Button>().AddEventListener(i, ButtonClicked);
            }

            Destroy(buttonTemplate);
        }

        scrollView.verticalNormalizedPosition = 1;
    }
Exemple #2
0
    static void Apply()
    {
        string path = EditorUtility.OpenFolderPanel("Load Dicom Directory", "", "");

        //CHECK IF FOLDER EMPTY AND SET FOLDER PATH

        if (path.Length != 0)
        {
            dicomImporter       = GameObject.Find("Dicom_Importer");
            initialImportScript = dicomImporter.GetComponent <initialImportDicom>();

            initialImportScript.userDefinedDicomPath  = path;
            initialImportScript.userDefinedFolderName = path.Split(Path.DirectorySeparatorChar).Last();
        }
    }
Exemple #3
0
    public override void OnInspectorGUI()
    {
        //LABELS
        EditorGUILayout.LabelField("To choose Directory containing dicom files, go up to menu bar");
        EditorGUILayout.LabelField("and select menu: MediVR/Choose Dicom Source Directory.");

        EditorGUILayout.Space();
        EditorGUILayout.Space();

        //DEFAULT LAYOUT
        DrawDefaultInspector();

        EditorGUILayout.Space();

        //LABELS
        EditorGUILayout.LabelField("Slices must be ordered from distal to proximal end of volume.");
        EditorGUILayout.LabelField("If in reverse order, check box Reverse Slice Order.");

        EditorGUILayout.Space();
        EditorGUILayout.Space();

        EditorGUILayout.LabelField("Press Button to Create a 3D Texture from files at directory.");
        EditorGUILayout.LabelField("The 3D Texture will be saved as an Asset for use at runtime.");

        EditorGUILayout.Space();

        //BUTTONS
        initialImportDicom import = (initialImportDicom)target;

        if (GUILayout.Button("Import Dicom Files"))
        {
            import.CreateTexture3DAssets();
        }

        if (GUILayout.Button("Save Imported Directory Names"))
        {
            import.SaveImportedTextureDirectoryNames();
        }
    }