void Start() { param = GameObject.Find("cannon").GetComponent <initialCannon>(); clone = GameObject.Find("cannonBarrel").GetComponent <rotateObj>(); last_shoot = 0.0F; cannonBall = param.cannonBall; }
void Start() { cannon = GameObject.Find("cannonBase"); param = GameObject.Find("cannon").GetComponent <initialCannon>(); myaudio = GetComponent <AudioSource> (); fix_point = cannon.transform.position; fix_point.y = transform.position.y; //LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>(); //lineRenderer.material = new Material(Shader.Find("Unlit/Texture")); //lineRenderer.SetColors(c1, c1); //lineRenderer.SetWidth(0.1F, 0.1F); canCenter.Set(fix_point.x, 0.0F, fix_point.z); dp = param.distanceThreshold; cone_view = param.coneView; rotationSpeed = param.rotationSpeed; player = param.target; }